In overall, the game gives off the impression that it was either a blank for other projects or that the developers were in a rush to produce it. +/- excluding the jobs themselves, which are fairly varied. A game for three players. Simply becoming familiar with the backstory of Far Cry New Dawn was all that was required of Sobsno in order to realize that this aspect of the game is vastly superior. Or as a choice to play add-ons on the same premise as the base game. The open world is one of the game's strengths. - A wide variety of job procedures. -High-quality graphene. Its flaws include: -The main character is addicted to drugs. In some situations, logic just does not apply. The character is captured 100,500 times, and each time they are allowed to go free. In the end, they make a feeble attempt to defend their position and justify it. Everything was significantly improved there as opposed to the third and fourth chapters of the story. - Nudyatina, no progress. There is absolutely no interest in downloading any weapons. As soon as he had control of the first karamultuks, he outfitted them with silencers so that they could play the entire game in stealth mode. No complication, no overcoming.
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