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Review on Oculus Rift S VR System, 2560x1440, 80Hz, Black by Dorota Sawa ᠌

Revainrating 4 out of 5

I am satisfied with the product, it is made well, the price is also pleasing.

The technology is worthwhile, despite the enormous resources needed to provide a satisfying user experience. The future of gaming and the incredible technology it uses are both pluses. A one-of-a-kind adventure that can't be had anyplace else. I couldn't believe the precision and intensity of this technology's immersive effect. The only reason the helmet was purchased was for use in Half-Life: Alyx is one of the best AAA games for VR since it makes practically full advantage of the hardware's capabilities. Requires compromises: I'll be honest: there are several aspects of the product's design that could be better. Be careful when making purchases! First, you need a lot of room to wear a helmet properly and safely. In order to avoid hurting yourself (or your expensive gear) throughout the game, you should play in a completely empty room that is at least 2 meters by 2 meters in size. The second issue is that you need an extremely powerful machine to provide a top-notch user experience. I'm rocking a 1060 3GB graphics card, 16 GB of RAM, and a budget-friendly i5 processor. Just enough to get by with. Even on the lowest visual settings, HL:Alyx exerts considerable effort. Otherwise, you'll have to settle for games that sneakily incorporate the tech. Thirdly, having to sign up for Facebook is mandatory. Because I do not trust Mr. Zuckerberg, if I had known, I would have considered alternative possibilities. Still, it's not like you have much of a choice. Issue No. 4: Noise. The helmet's speakers are functional, but the audio isn't great. The helmet has a built-in socket for headphones, which is convenient, however donning both the helmet and the headphones is another matter together. The "drops" I suggest are of the highest grade possible. The fifth issue is that helmets aren't always pleasant to wear. A helmet forms a closed chamber around the user's face, limiting perspiration to that area. This wouldn't be terrible if the user didn't need to wear glasses, but glasses fog easily in such conditions. Individuals with impaired eyesight will need to become accustomed to corrective glasses. It's worth noting that, as occurred to me, goggles can scratch helmet lenses. The right screen lens has a significant scratch that can't be removed without replacing the helmet or using expensive and hard-to-find repair equipment. The helmet contains a feature that "moves" the display away from the face, however this is not foolproof.