Hello everyone. It’s hard to build a good game. Building a game with an open economy is even more difficult. This multi-part series will explain how we managed to build one of the leading blockchain games: My Crypto Heroes. We will explain how we earned 50,650 ETH per week, why we are currently playing this game for £ 6,500 a day and how we have made our main sales so far 13,000 ETH. You will understand how we align our incentives with our society and why we have built a digital active economy. This e p isode 1 will explain the game design of my crypto heroes. We immerse ourselves in various active classes: Heroes, Extensions, and Earth. By giving players a sense of development, you will learn how we were able to keep up with our scarcity of resources. NFT explains why our economy and the business activity of our users is so high in OpenSea. My Crypto Heroes is an auto-warrior featuring Heroes and Extensions with Unique Resources (ERC721 tokens) stored on the Ethereum Blockchain. Because these assets are kept in chains, it allows players to buy and sell items for Ether anytime and anywhere. This poses an interesting economic problem: You can see whether these assets are becoming more valuable over time or if more players are joining the ecosystem. Assets GUM (in-game currency) or ETH (via OpenSea) Heroes, extensions (= weapons), and even land that can be purchased and sold. I will replace NFT, ERC721 token or active terms. They all have the same meaning: a unique element that shows the true value of money. Heroes are a central part of the ecosystem. In total, the game will have a maximum of 200 different Heroes (Einstein, Napoleon, etc.). Each Hero has rare levels. As a rule: Rare rare = strong hero = more useful = higher value. There are 4 different levels of disability: (20) Legendary Epic (100) (250) Rare, (1000) Unusual. If users are currently auctioning off their heroes, they can buy heroes from other players for ETH (OpenSea) or GUM (game) or 2). (I'll talk about our auctions in Part 2). Once the hero leaves the auction, it can only be purchased from other players. This ensures price increases and is one of the reasons we have such a high turnover rate in OpenSea. The point is, the more characters you have, the more you will be able to find more extensions, the more ETH / GUM you will earn per month. Extensions are weapons in the MCH. Extensions lead to a decline in research and may be a winner in weekly competitions. The only way to buy extensions is from other players, either GUM (in-game currency) or ETH (via OpenSea). Extensions cannot be purchased directly from us. Each search discards another extension series if the supply is limited. Every 90 days (now) the search and related expansion series changes and the supply is replenished with a new expansion series. Since the extension can no longer be developed in search, the only way to get this extension is to buy it from other players. This ensures an increase in prices and is one of the reasons why we are so active in secondary trade. There are 5 levels of disability Legendary epic is rare and General: with another Drop probability, each. As a rule: The higher the search difficulty, the higher the chances of finding a rarer extension. This means that the stronger your team is, the higher the level of research, and the more likely you are to find rare items, the more ETH / GUM you will earn per month.