I want the author to move away from the experience of previous games and do everything in a new way in the 2023 dilogy and not resort to the old concept. Pros below: -They did it with love, but they did little who knew a lot about design and plot. - The environment is nostalgic for those who lived in any outback of the post-Soviet countries. I think foreigners and residents of megacities still think that the environments in the games of the series correspond to the post-apocalypse, and you try to come to some urban-type settlement in the Hong Kong region and here is a stalker for you. But people have been living like this for decades. -good sfx With its cons: I never liked open world games, but I decided for the first time in my life to go through something from this series and I will say that I just wasted my time. The game lives only due to the nostalgia of some personalities, but in fact we have some kind of delirium of a madman. And to be more precise, a quiche-mish of delusional thoughts of people who are absolutely unrelated to one studio. One made rusty models that absolutely do not fit into the environment, the second placed them on the map in a chaotic manner and seated the npc, the third recorded the same sfx and prescribed unrelated quests. So many carbon monoxide details-blunders that cause not emotions, but a desire to demolish the game. -very bad code optimization. I don’t want to complain, my game runs on modern hardware without problems, but it’s clear that the programmer was too lazy and too lazy. He wrote scripts to speed up his work, and then did not transfer the work to the tester. Something in the code still draws resources even from hardware higher than recommended, although the game is completely empty of particles, multi-reflective light, soft shadows and hairfx.