I like that it's very customizable so you could easily make your own templates or use ones already made by others if needed (which there are plenty). Some people may find some aspects too confusing at first but once they get used to them their workflow becomes more efficient than using other programs such as Maya/C4d etc which require much longer learning curves before one gets productive in any way. It also runs well even when rendering large scenes without crashing - great! You have complete control over every aspect from materials down through lighting setups & camera settings including depth maps using custom workflows created within eon itself along side its builtin standard material presets. One example would be creating multiple light sources then combining those into different types depending upon where each source was placed relative to objects being lit up front vs back facing lights versus ambient occlusion effects. This allows us total flexibility while still keeping things organized enought for production purposes later after final renders were.