I like that they are very open about their process, which is great because it helps users understand how things work with this platform before using them for real! It's also nice seeing some of your favorite artists' names in-game as well (as an example).
The game itself isn't particularly exciting or fun -- but if you're looking into AR/VR development then having experience working within Unity will be helpful since most games use either Unreal Engine 4 / 5 at least partway through production time these days anyway - so there shouldn’t really need much learning curve involved here unless one has never worked professionally outside C++ environments previously? However even without any prior knowledge we were able make relatively simple experiences fairly quickly once our first prototype was up & running; just keep practicing until everything comes together smoothly :) We've been helping developers get started by creating tutorials showing off what can already.