The gaming keyboard was purchased so that users may play competitive shooters and use it in conjunction with a television set. As a consequence of this, it will only be utilized in the second scenario because it is not fit for usage as serious gaming equipment. When you press a key with your finger on which it was not lying, part of the movement is first spent on moving the button to the side, and only then it will squeeze down, and its stroke is long: all of this contributes to the reaction speed of 20-25 milliseconds; in principle, it is uncomfortable to press buttons that play so much; pressing as a result of this turns out to be unaccented. On the Logitech website, there are some lovely but confusing graphs about the movement of tactile switches. These graphs describe the movement of certain keys. In point of fact, when you press the key, it feels as if there is a spring underneath it. This spring, when compressed by 20% percent (that is, a tiny resistance is rendered), then bounces back to its original position when the key is released. You can release the pressed button a little bit faster (for example, when walking WASD), and the disadvantage is that this resistance prevents you from quickly pressing the button repeatedly (you won't be able to strafe in place super quickly, and your fingers start to get tired because of - for this resistance). It seems to me that the advantage of such switches is precisely in this rebound. For competitive games, I believe that linear processes will continue to be the most effective choice. It is entirely inappropriate for productive usage in games, and it will also be inconvenient to type a lot on this keyboard. In general, this is just a premium and gorgeous keyboard.
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