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Mateusz Jankowski แ Œ photo
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Review on ๐Ÿš€ Unleash Virtual Reality with HTC VIVE Cosmos by Mateusz Jankowski แ Œ

Revainrating 4 out of 5

I recommend to buy, the product is of high quality.

I'll put everything controversial here ~ Tracking I wouldn't call it bad, but it's hard to expect anything flawless from tracking without base stations. The helmet itself tracks its position in the room perfectly - only if it is staring close to the wall or the floor, it will lose orientation until it gets back to normal. True, in games this is unlikely to happen by chance, so it doesnโ€™t count. But with controllers it's more complicated. Rotation is tracked normally - gyroscopes or something work as they should. But with the movement of the problem. Firstly, if you place one controller in line with another, then he will lose it until you return them back. If you point the controller at a light source, then it starts to twitch and twist a little. The same thing, if you turn it at an angle at which this white ring (as I understand it, it tracks on it) will not be visible. Secondly, even with a normal game, they can twitch, move not quite where the hand is and all that. In general, this doesn't happen often, and usually after putting your hand behind your back (mechanics like getting things out of your backpack work fine, by the way) or somewhere out of range of the cameras. In practice, for all sorts of Beat Sabers and SuperHots, they fit with a bang - even if you go through levels a la Expert +, where you need to wave your arms at the speed of light, it is very unlikely that you will lose due to the fact that the helmet suddenly lost one out of sight controllers. ~ Controllers themselves In general, they are comfortable - the ons and triggers are of high quality, with corrugations, they do not seem to creak or make noise. Even the batteries are included (however, I advise you to buy rechargeable batteries with a charger, so as not to buy new ones later, as the old ones sit down). Only because the helmet, apparently, should normally see the controllers with cameras, they had to be made very large for this - well, seriously, I quite often just hit these rings against the helmet or against each other. It is tolerable, but unusual at first. . in general, the helmet is of high quality, fit. I recommend.

Pros
  • + Screen resolution I used to test the very first HTC Vive (2022 or something), and the pixel grid there hurt the eye a lot. Here it can be seen if you look closely, but in general it does not interfere. + Without base stations Well, of course, this is a very strong argument in favor of such points. My room doesn't have much location for base stations, so I play in the hall, PC in one part, and potentially free space for VR in the other. In general, no cable will reach. And if he reached out - a few extra wires never decorate an apartment. + Built-in sound To be honest, I initially wanted to take the usual HTC Vive, which I mentioned above. As a result, I leaned towards Cosmos, because in addition to the above, it has a couple of cool features. At a minimum, these are built-in headphones and a below average, but working microphone. + Little things Since the helmet has external cameras, you can look at your room through them without removing it - this is convenient when, for example, you put on the helmet first, and then the controllers. Plus, if you need to be distracted for a while (notification on the phone, all garbage), then you donโ€™t need to completely remove it - it moves up. + Price Perhaps I was so lucky, but I managed to them for 55 thousand. Store "Virtual gles", if that. + Quality Visually and tactilely, it feels like something that you pay a solid five-figure sum for. Plastic, rubberized panels, metal inserts - solid, stylish, futuristic.
Cons
  • - Landing on the head What should definitely be improved is the way he sits on his head. Due to the aforementioned feature with the fact that the helmet can be raised, it does not fall completely on the head and, as a result, is always in some kind of minimally raised state. Because of this, the upper part of the screen lenses is blurry. In general, if you tinker, you can put it on normally, but damn it, couldnโ€™t you add some kind of retainer so that you canโ€™t just lift it up like that?