the best phrase is "the game is wildly confused." And this means that in order to perform a simple action in the game, you need to steam wildly every time. rockstar finally scored on the convenience of the gameplay in favor of realism. Everything is done in the most inconvenient way. the game simply does not allow you to enjoy yourself and constantly makes you distracted by an unnecessary routine. 1. interface. I have never seen such a confusing system. Menu, menu, menu, menu. it's just endless, and between them there are animated transitions of 1.5 seconds. Some sort of menu simulator. Find something in the inventory - half an hour of digging. Weapons cannot be dropped and laid out. At the end, you search among 100,500 trunks. 2. The very control of the hero was cottony back in GTA5, here it was built into a cube. The hero is absolutely unresponsive, controlled like a tank. for each action in the game - its own key. 3. constant imposition. The hero cannot run around the camp, only walk with a turtle move. If one of the NPCs decides to give a task, he generally begins to fall asleep on the move within a radius of 50m. The camera itself rotates wherever it wants, if the game thinks that it is more interesting there. And she doesn't care that I'm shooting back at that moment. 4. inadequate generator of random events. He saw how the girl was kidnapped on a horse, rushed in pursuit, threw a lasso on the villain. And everything would be fine. But: a. the villain stood up and began to shoot back b. the camera at this moment decided to show the forest from behind and refuses to turn in. the horse first turned off, preventing it from climbing, and then ran away d. nearby people began to help the villain. 5. This is not a whole game, but a bunch of mini-games. You can play poker, and it's good, but who cares. Dominoes? siriusly? 6. Pleased with the direction of the missions. At the end, you can safely be 100 km from home without a horse and run for three hours. After persuasion by the painting expert, the horse remained at the mayor's house. Stubbornly does not hear the whistle. Came to pick up - you're wanted for intrusion. 7. gameplay - 1000 identical skirmishes with a constant supply of all sorts of supplies. Realism!