When Super Mario Kart debuted for the SNES around 1992, a legend was born. N64 continued this legend after him. As well as Game Boy Advance, Gamecube and DS. (As of this writing, Mario Kart 7 has yet to be released.) The Wii continues the legend. Is it worth it? Yes, for the most part. It's not broken and I've put in an impressive number of hours in it, but for one, I prefer the game mechanics of Mario Kart DS. Let me show you why and why you should probably buy this game anyway. In my opinion, the DS version offers a little more depth than its console counterpart. Case in point: projectiles don't damage your allies in the MK Wii, while the MK DS punishes your allies if you shoot carelessly. Also, the Wii tracks are not as imaginative as the DS tracks and present you with a smaller arsenal of obstacles. Next: Article. In the MK Wii, there are more racers on the track at once, which makes it crazier, but also means there are more items flying around, shifting the game's focus further away from skill and closer to happiness. Oh, and maybe you've heard of the infamous, despised and hated Spiny Shell? Once this weapon is fired, it will chase down the leader of the race and hit him hard, and if you are the leader there is nothing you can do to stop him. This hated item was also available in other MK games, but not as prominently. And good. maybe it's not that bad. On the plus side, this game has some of the best graphics you'll find in any MK game and showcases Nintendo's manly, hilarious disregard for the gravity of reality. It's a bit overshadowed by poor background music and annoying character voice acting, but that's a minor complaint. Like most MK games, this game features sixteen brand new tracks as well as sixteen tracks copied from previous installments in the series. These "retro" tracks were my favorites in the MK DS, but some of the older tracks seem to have been reserved for this part of the Wii and are very similar to the brand new tracks this game has to offer. Still, real golden eggs are stuffed here, and thirty-two tracks is a lot, whatever you may say. Not to mention the equally dizzying number of tracks available exclusively for combat mode. I think the MK Wii offers the same amount of vehicles as its DS cousin, but with a twist: half of them are motorcycles, which are really different from the usual. The cards are a bit underpowered. The number of characters is also second to none. Mario Kart Wii is the mother of all casual games and every self-respecting gaming party host should have one. You just have to. After all, the MK Wii follows the Wii mantra of abandoning hardcore gamers in favor of family and child inclusion. So if your child is begging for it after playing at a friend's house, do the boy a favor and get it. . Otherwise I would leave it alone depending on how much you like the kart series and how much you pay to play.
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