I love how easy it was to use, as well as setting everything up for rendering scenes in Autodesk Maya which are then exported directly into Unreal Engine 4 (which uses VRay). Honestly if you're working with animations or character models this thing will be an absolute beast of speed! And unlike other renderers like V-Ray Proxies there's no extra license fee just because your scene includes them when exporting back out again later down stream into another program such as UE4/Maya would mean paying more than twice their cost!! The only downside really? It doesn't seem at all intuitive once setup but after seeing tutorials online its not too difficult especially given most people are using them solely due to ease of set ups compared to others similar products anyway. Rendering large animation sequences has been made super simple by importing from previous renderings along way quicker times allowing production time savings overall so thats great considering costs involved - even though our final render does take longer we find ourselves saving many I like how easy it is to use, and the fact that you can create your own materials and textures for it. It's free, so what could be wrong? Nothing really, but if you are looking for something that works great in combination with Photoshop, this might not be for you. I am creating architectural visualizations of buildings, mostly in 3D Studio Max. It saves me time when doing my work and helps me create realistic images.