Didn't read the book. Pros below: -Praise to the guys that they got together and made the game. sometimes he followed the fate of the company, saw that they could burst, but got out. Few works were published from the post-Soviet space, but these were able to. -Good voice acting (as for stalker-like games) -enough variety of npc's With its cons: The game is complete . Those who write about atmospherics: open a photo of an abandoned place at night, turn off the lights, put scary sounds in your headphones, and after a minute of close gaze you will catch the same atmospherics. Why game: -the guys didn't understand what it means to make a game, in their view, you need to rivet a thousand models, place them on the map and add an obstacle tag to them. Well, in general, the level of a person who just discovered unity. Guys, 20% is decided by the models themselves, and 80% is the concept and design. -there is no air in the game, I get out of the dungeon, but on the street there are almost the same tunnels only with gr. Impossibly miserable levels with jumping over broken asphalt and broken cars. -Kish-mish from frags, comrades, models, explosions. I just constantly went around the corner and shot mutants, it’s not clear where to go and shoot - for some reason, in all such games, the graphics are colorful, but here everything is gray. Has the planet been covered by the sepia virus? - Horrible ending. Is it in the book that she broke off like this? Or the intent of the developers?