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Review on Nintendo Switch 32GB Neon Blue/Neon Red by Adam Kowalski ᠌

Revainrating 3 out of 5

Not exactly what I wanted, but basically everything is fine.

I already owned a PS4 Pro and an Xbox One when I purchased this device. Purchased exclusively for usage when traveling. It just took me one attempt to connect the console while it was in stationary mode so that I could view the Switch dashboard in 720p on my 4K television; the PS3 did not have such a feature. I have never been a fan of Nintendo games, and the purchase of a Switch didn't change that. It is true that the system has its own exclusives, but the target demographic for these games is very specific. Only The Legend of Zelda: Breath of the Wild made it in, and for good reason; the game is a masterpiece. The multiplatform is not very strong, there are not many AAA projects (you can count them on one hand), and the games that are available are ports of older games. The console is quite far behind the rest of the market in terms of its level of development. The only thing that has been added to the Switch's operating system outside the ability to play games is YouTube, and even that is just a copy of an older program that was previously available on Android TV. There is no web browser, and even if there were one, it would be ineffective for authorizing devices at wireless hotspots due to its crippled state. There is not even a possibility of connecting AirPods. In the end, I was able to beat Zelda, but now there is nothing else for me to do with the system other than let it collect dust on the shelf. The policy that Nintendo has adopted is not compatible with the state of the economy in 2022. The price of AAA projects is usually $60, while the price of independent games that are available on other platforms for a lower price or for free on iOS and Android here discreetly costs $20-30. There are practically never any discounts offered. It turns out that the Switch is only the console for one game, there is no way to connect anything to it, and the only thing you can do with it is play this one game. For Nintendo systems, this is undeniably a significant step forward; but, for average gamers, it is evident that this is really a toy for a couple of nights' worth of entertainment. If a new Zelda game is released before the console's life cycle is over, there is a chance that I will try it out once more.

Pros
  • - The only portable system that can truly be considered a reflection of the current market - Exclusive games (for regular gamers, only Zelda is available) - Active cooling that was not immediately apparent to me despite the fact that it was a very quiet process. - A universal USB Type-C charging connector - Cartridges as a carrier for boxed versions of games - Unlike Sony portable systems, there are not just bumpers, but also triggers • Support for memory cards with capacities of up to 2 terabytes • Ergonomic leg for placing the console on flat surfaces
Cons
  • - Horrible display (if a resolution of 720p may be justified by bad performance, then the usage of an air gap can no longer be considered an option). - Limited storage space of 32 gigabytes (the installation of certain games is impossible without the use of an SD card). - There is no support for bluetooth headphones (in the year 2022, who still uses wires?) - The position of the right stick is awkward, and when it is used, the user's index finger is under continual tension. - There is no support for multimedia (after two years of work on the operating system, the only thing that has been included is YouTube). - The docking station cost only five dollars to produce (in addition to being made of low-quality plastic, it leaves scratches on both the screen and the case when the console is removed). - There is no LAN connector on the docking station. - After a significant amount of time spent using the console in stationary mode while using the Joy-cons, the chassis on the console itself begins to get loose, and the Joy-cons in portable mode begin to not grip firmly.