An exciting video game is not very different from the movie. Both require a tight script, an unpredictable but compelling story, and characters you care about. This iteration is missing all three. Treyarch's World at War gave Assistant Colonel Reznov a character memorable enough to appear in the next two sequels, including a brief cameo in this one. Unfortunately, there isn't a single character here that even remotely matches its depth. It's hard to commit to one character when you're forced to play as different characters, including at one point Menendez himself. Switching between 40 years of war doesn't help. I actually got to the halfway point where I didn't know who I was playing as, all I had to do was shoot the bad guys. As for the story, just know that whoever can will betray you. What paranoid people wrote that? Call of Duty has always been on the rails, but it gets worse with every iteration, and this one is by far the worst. They try to mix something with in-game solutions, but the result is strained and beaten. Despite all these flaws, the game allows Activision to print money and earn $500 million in its first week of release. There's no incentive to improve a shattered franchise as long as it lasts. I got my hands on Far Cry 3 and so far everything is wrong with a memorable insane villain named Vos. I recommend it instead of this game.
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