I have been playing since 2022, there was a certain courage and twists did their job to make it interesting. Then I began to understand the mechanics and penetrations, I began to play clearly with an understanding of positions and penetration zones. Subsequently, it began to bomb after 10-15k battles, a clear โDo not dragโ mode was visible, the same tank against the same tank begins to work wonders, i. E. the weapon that sewed the enemy tank (even standing in the forehead) stopped piercing it in situations where everything depends on you. As a rule, you start to suffer when you play with "serious cabbage soup", and pose a threat to the enemy. Here another very interesting mode "it's time to suffer" is turned on, what is the point of this mode? I will tell. When choosing a team, you are included in advance in the composition of inadequate clumsiness and bots, and everything stops breaking through and flying to the target (we kill the ground and enjoy the flight of the projectile always to the edge of the circle of information). After playing 25k fights, it exploded, and left the project after the next patch, when sessions with 20-30% became the norm. Two years later, he came and decided to bend the project, played another 10k and got into ranked battles, immediately got burned so that he removed all the tanks and the silver leaked, deleted the acc. Decided to go back and see what has changed with flattery? Well actually nothing. New account 4 days of bending at levels from 1st to 6th, filled the stat to 60% and that's enough, then for two days I abruptly forgot how to play, and the same tanks, but all the tanks are in the elite. Reduced to sessions 30-35%. In general, nothing depends on the skill, if you want to play, pay and pay a lot. I poured a lot of money into the first acc, yes it was a difficult decision to remove all the tanks and lose hundreds of hours of time and real money, but I overcame myself. Now I wonโt, they will correct the balance and remove the turbo plums, I will think and play there. Online at the game falls steadily, eats nerves, people complain, but they are not going to fix it. There is a very large concentration of toxicity in the game, it bombs from the above, but they also begin to cling to mothers and children. One request to the leadership of the flattery - "repair the balance"
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