- -Build quality -Excellent in the hands - Convenient location of the sticks, the crosspiece is practically not required -The ability to smoothly press the triggers LT, RT (in racing it is convenient when you need to smoothly step on the gas), as well as sticks (so that the character moves faster or slower).
- I didn't find it, seriously. Is that the dirt is difficult to clean out of all the cracks after many years of use.
- Design, ergonomics and compatibility with most games (with all modern ones). Classic button labels.
- Not the most convenient triggers - their sensitivity is an order of magnitude worse than that of the Thrustmaster Dual Trigger, an uncomfortable cross, the sensitivity of the ABXY keys is not adjustable, which is critical in some games.
- Lightweight, fits like a glove in the hand, full support for xbox 360 ports and all games labeled Games For Windows. I liked the D-Pad. Yes, it is not for fighting games, but it is very convenient for other genres. Now, in anticipation of the release of xbox ope, it has noticeably fallen in price. But that doesn't mean it's outdated! The gamepad can work with the HTML5 Gamepad API, which means it will be ready for and for the web-games era.
- Doesn't work with old games (I bought it specifically to complete Fable The Lost Chapters - and as luck would have it, the game does not see the gamepad :-( ). The move of the buttons with a distinct sound - I do not like it, but I seem to be used to it. The wire is strong and heavy.
- Compatible with 90% of games, ergonomics, vibration, long wire, does not require drivers, well, the assembly is on the level
- A little easily soiled, there are traces of the hands during intensive play; sometimes rattles with strong vibration feedback