Has pros: For a very long time and on a regular basis, I have utilized multiple iterations of Apple's Magic Mouse. The apparatus has many positive attributes, but on the other hand, it also has some drawbacks, and in general, nothing is entirely transparent. Now, onto the positives: 1) The use of multitouch. An interesting ability of the mouse, even though, in practice, it is not all that useful. Can move in both the vertical and horizontal planes. You have the ability to zoom in on both the picture and the UI. Move about the workspace. 2) Futuristic, succinct and minimalistic design. Even at this late stage in life, on the cusp of turning 23 years old, it still appears to be a futuristic spaceship sitting on the table. Despite appearances, everything is quite straightforward: plastic on top, aluminum on the bottom. 3) The overall appearance hasn't changed much throughout the years because there aren't any distinct buttons or a wheel to adjust anything. There should not be any worn keys and filthy wheels. 4) A battery that is built in for use after playing. The charge was typically sufficient for one month, despite the fact that I sat at my desk for approximately 10–11 hours per day. But it's like trying to catch a flying mouse. Cons: And now for the negatives: 1) In my opinion, the capabilities of multi-touch by ordinary software are not exposed in any way, and I say this with the utmost humility. You are unable to program your buttons, which, in conjunction with the lack of a third button, is a significant drawback, particularly for those who are involved in 3D work. In addition, you can accomplish this through the use of third-party software; the only catch is that you have to pay for it. 2) Because the mouse is not very tall, those who have particularly large palms will have to get used to using a smaller surface area. It is the mouse that you delicately handle, not your paintbrush. You eventually get used to it, but when you take a huge mouse, everything just clicks into place where it should be. 3) A very audible click, in accordance with my observations. When you're surrounded by the chaos of the office, this may not seem important, but when you're doing schoolwork at home, it takes on a far greater significance. 4) The charging port is situated in a "wonderful" location. The port for charging the mouse is found on the underside of the device. Bottom, Carl. It won't work anymore because the mouse is discharged, so go "smoke" for five to ten minutes. A decision that prioritizes design over functionality is an example of poor design. 5) A negative reaction to the key after using it for a few weeks. A faint click can be heard while only lightly touching it, however there is actually no sound. 6) Even in 2022, Apple mice will not function properly when used on glass. The Logitech 2022 skittered across the surface of the glass like a candy cane. In this regard, technology alone is not sufficient.
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