Summary: Pros: Airy highs, wide soundstage, very comfortable Cons: Few aesthetic design options. Even compared to the highly rated HyperX Cloud, everything sounds rich and detailed. Everything else sounds distorted or dull. Brilliant highs, powerful bass, and a wide soundstage are extremely immersive and enjoyable, yet comfortable enough for longer wear sessions. Typefaces focused on aesthetics and marketability rather than actual quality. HyperX has once again raised the industry standard with this headset. As the name suggests, the Cloud Revolvers are very comfortable and I've had no problems with wet ears or headaches wearing them all day, whether it's for play or work. While every aspect of the headset is top-notch, it's the clarity and soundstage that sets the Revolver apart from other headsets available. High Quality: Without a doubt, it is thanks to these high qualities that I heartily recommend this headset; The highs are very well done and very pleasant to listen to. They are very sharp and clear without tiring or causing headaches. Female vocals, fiddle, flute, piano and even electro mixes sound absolutely fantastic on them. The highs deliver a sharpness and airiness that every other gaming headset seems to lack. Compared to the flat tone of my Cloud II, my muted Kraken Pro, and the faux metallic tone of the Steelseries Siberia V3, they're clearly superior. Mids: The mids are well done. Although they lack the pomp, the mids are still very comfortable; structured and detailed without sounding thin like many of its bass-heavy or V-shaped competitors. Like female vocals, male vocals, acoustic guitars and percussive attacks sound natural and engaging. This will be a plus for most audiophiles, but can be seen as a downside for general consumers. Bass is solid with good extension, offering a deep, rumbling sub-bass and a strong, punchy mid-bass. Those used to bloated, boomy, over-the-top bass will find the Revolver unsatisfactory in this aspect, but I found it adequate. Bass is neither muddy nor muddy; It is strong and detailed while delivering good impact. Overall sound: Among the many headsets that sound like a distorted mishmash, the Revolver stands out like a shining beacon. Sounds clear and detailed, constantly creating "I'm hearing things I've never heard before" moments. The bass is well defined and tight, proving that more is not better. All of these aspects combine to create a signature that's fun and engaging, yet comfortable enough to listen to all day long. Soundstage: This is Revolver's trump card over the competition's headsets. HyperX promoted the product by claiming it delivered a "studio-grade soundstage," and it certainly does; In this aspect, Revolver even competes with traditional music headphones, which are far superior to other gaming headsets. The soundstage on them corresponds to Dolby 5.1 speakers. For a stereo headset with no virtual surround options, that's very impressive. Listening to band, orchestra or other song recordings with an accented soundstage will sound phenomenal. In games, I can localize sounds like footsteps, gunshots, and ambient noise, which provides both an extra level of immersion and a slight advantage over my opponents. Similarly, movies are equally enjoyable as you will experience the soundstage that cinemas offer. Microphone: The microphone is respectable. Those looking to record podcasts should look for professional mics, but these are more than adequate for streaming, Skype, Discord, TeamSpeak, etc. In contrast to the poor mics on the Kraken Pro and A40, this sounds impressive. Aesthetics is highly controversial; I personally find them very attractive and reminiscent of AKG headphones with enough appeal for gamers. The ear cushions are large and deep, and the ear cushions are very comfortable with good isolation. The suspension headband allows anyone to wear the revolver as the headset automatically adjusts to better fit your head; it is both efficient and effective. The only thing that bothers me is the glossy black ring around the logo. I definitely prefer matte black to match the rest of the headphones, but it's a personal preference that looks better. The last thing I want to add is more red contrast; As it is, the red stitching and logo ring feel out of place compared to the rest of the headphones. If the headband was red or the metal band was red, the tone would be stronger. Comparisons: HyperX Cloud/Cloud II: I consider the Cloud/Cloud II to be the benchmark for gaming headset comparisons as I find it to be the most competent. and great sounding headphones designed for this market. Oddly enough, it's also made by HyperX. There's plenty of bass, but it's boomy and poorly controlled. The mids are also pushed back a bit, resulting in a thin sound. Clarity and detail are lost due to muffled high frequencies. Revolver, on the other hand, sounds much fuller, richer, and more expansive, resulting in a better overall listening experience. I've never been a fan. It's in a V shape, meaning the emphasis is on bass and treble. The result is a booming bassline and artificial, metallic-sounding highs. Combined with the recessed midrange and narrow soundstage, this results in an aggressive, unnatural, closed sound. The Revolver sounds natural, with more detail and a smooth, rich bassline. In combination with the large sound stage, the revolvers are technically superior. Beats Solo2: Solo2 are the most popular Beats headphones. The plastic and leather construction pales in comparison to the revolver's steel and leather. As for the sound, the bass is qualitative but not quantitative; The bass is structured and has good extension, but is so high that it overlaps the rest of the frequencies. The highs and mids still sound acceptable on their own, but are immediately overpowered by the bass. This makes the Solo2 sound dull and introverted with an exaggerated bass line. The revolver can be considered the best Solo2; It takes all of the Solo2's flaws, refines them and turns them into a lush sounding headset. Overall rating: 4.5 stars.
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