Several major drawbacks have become apparent after the first month of operation, despite their portability, beauty, and low weight. First, there are frequent interruptions where the ears lose touch with the receiver and the music either drastically slows down or completely stops for a few seconds. About a meter and a thin chipboard of 1.5 cm separate the receiver from the ears. These five to seven seconds may not seem like much, but they can be the difference in a tight game. In another scene, the headphones perform a sudden restart, with the music pausing for a second before resuming and the headphones being turned on. Once again, these five seconds can be crucial in deciding the outcome of a match. The active use of headphones for 60% of the sound out 85% of the battery for 6-8 hours, after which they begin to intermittently beep, drowning out the sound, is a good way to cut the work time in half or even in thirds. You can keep using it in its wired form by connecting the cable, but if a USB port isn't conveniently located, you might want to consider getting a longer cable. However, the ears themselves aren't very energizing because you have to leave them in after every use. One advantage is that they may be fully charged in just over an hour when connected to a triple adapter. Unfortunately, my ears still feel a little constricted since the ear cushions are too small. However, my locators are in good shape, and this shouldn't be an issue for the vast majority of people. And a microphone as a sweetener. The sound is muffled and echoes off the walls of the barrel, as expected. Given that there is no indication of whether the ears should be placed "the same for the street" or not, a detachable microphone seems like a better option. In addition, they don't have a feature that's crucial for headphones used outside: the ability to manage media. Bringing them to the right ear would be ideal, but if it isn't possible, at least finding a spot for the play on and encoding track switching into a volume rocker would suffice; however, neither of these options is available. As a result, "average" is the best generalization to make. 3/5
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