Header banner
Revain logoHome Page
Draven Louton photo
1 Level
785 Review
68 Karma

Review on ๐Ÿ”ฅ Unveiling the Engrossing World of Fire Emblem: Awakening by Draven Louton

Revainrating 3 out of 5

Surprising the first time

I played it earlier this year because a relative loaned it to me. I liked it so much that I asked again. (I assure you she doesn't play it.) As I didn't get a response, I decided to buy it. But that had to wait, because it rained almost every day. At least it soon paid off. That was until I got to the end of the game. Before I get to that, I need to discuss the positive aspects. A lot of this has to do with the story and the characters, including a war across two continents and then against the god in the back of your mind. . Being a giant dragon would further diminish the entertainment value were it not for the end boss theme. (I have nothing against dragons; there are only a few final bosses that aren't dragons, as far as the last game goes.) The main appeal for me was that it wasn't so black and white. A few months into my first playthrough, I learned that the villains you recruit started out with good intentions. The only exception would be Aversa, as she tells the male Robin that she has been manipulated. In this case, you can not lose sight of the heroes. First I just wanted to mention Chrome and Panne. However, I gave it up because the game explains through the story and supports dialogues. (Bonus points if you get Sally and Panne together for the Summer Scramble DLC.) Still, I have a feeling some characters are just walking stereotypes, or at least one-trick ponies. Of course, everyone has a quality that should stand out. However, they are often easy to remember for something else. For example, there is my husband Lon'ku, who is afraid of women but can suppress his fear in certain situations. That, and if you train him well, he's almost untouchable. I like it when the fight is explained to me because I was stunned at first. (Remember this was the first copy.) I also found the system difficult to master. For someone who has won battles many times, many units would have to retreat first. I'd like to think that I've gotten better over time because I've been playing a different FE game for several months. (Although that's all I can say about that.) That being said, it would be nice if you could pair up before a fight. And when you connect with a mounted unit, your movement always increases. Seals that go beyond the scope of their description. While both reset the character's level to 1, Master Seal only lets you select 1-2 advanced classes. The second seal, on the other hand, does not classify you immediately in most cases. Towards the end of the game, you can even keep your units in a specific class. The last thing I should mention about this is the grind. I haven't done as much as I should have done the first time since I just got over it. I decided to do a lot more the second time around and it paid off. Both Morgan (male) and Owain inherited Galeforce (dam of Dark Flyer). An even better example occurred in Wyvern Valley (Chapter 11). This tyrant tried to defeat Lucina until Vantage activated. (I made Olivia a Myrmidon and then a Swordmaster because I'm trying to follow a strategy someone else shared.) Ether activates instantly, followed by a critical animation. I'm telling you, she put that fool in the realm of shadows with her whole body! She has also used lethality four times in the same fight. I should start by saying that I either like or don't mind most support talks. There are few bad cases, like most between Chrom and FeMU (and that's supposed to be a couple?), Brady and Kjelle and B-Support with the last man and Jarne. (There's a clear distinction between being extensible and being last of its kind.) Of course, they don't stop there. The few I saw with Nah made me regret hiring them. It doesn't help her. Paralogue got boring towards the end because part of the wall would be the entrance. Until he decides they won't be. On the other hand, some characters don't speak, even though it might make sense. I think I would use Lon'ka and Basilio as examples because it's obvious that they respect each other. Again, I can't say this is a big issue as it was mostly a quality connection. However, there is one case involving Cordelia where the bullying is justified. I wouldn't go so far as to say that this game has one of the worst soundtracks since the songs aren't annoying or boring. I would rather say that most of the songs are not unforgettable. In fact, Id (Purpose/Serenity/Sorrow), Divine Decree (Ablaze) and a few songs I can't name are the only ones that stand out to me. For reference, this is the song that plays when you fight Validar in Premonition and the normal song that plays when you watch a support conversation. (Sorry, I've done my best for review purposes.) In doing so, I need to clarify the issues that prevented me from giving three stars. The first issue was the dual role that did not apply to allies. If this was done to give players a fairer experience by having the hit ratio in the middle of the two numbers, wouldn't that also apply to allies? I mean I sided with the Stonewall Knights (Paralogue 17) and most of them got killed while the other group had more members. In fact, Jarne was almost a victim, although he was the only reason I chose sides. To make matters worse, I lost the ability to buy Dragon Shield (increases defense) and Master's Seal because every attack was aimed at the merchant. (The fact that she attacked an opponent with only 6 health didn't help.) While it wasn't the first time, it turned out to be a total loss. I learned that you can always disable the 3DS if you don't like the matchup. And when you turn it back on, a new enemy will appear. Of course, these aren't the only cases that can be traced back to paralogs. Speaking of paralogs, I'll admit I've given up. I declined because the enemies scaled with me even though the character in question only has 31 health. This is the companion mission. Even if it's done for a good reason (Holland seems pretty scared), it's still the kind of mission everyone hates. At the same time, this game has a fairly entertaining story, a cast in which almost every character is likable, and some decent songs. Add interactions ranging from entertaining to frustrating and overwhelming kid units. However, there are a few downsides that hold it back. It got to the point where I realized I got more enjoyment out of the passage (for the most part). (Shouldn't it be the other way around?) However, I encourage you to try if you think I'm being too harsh. My suggestion is to either wait for the seller to change or look elsewhere as FunXpress has sold the World Edition at a lower price in the past. (Yes, it's cheaper because the actual listing is about $50.) No matter how it works, it's still not fair. For reference, I posted something similar on their product reviews page sometime in August. It was just crossed out by Revane.

Pros
  • Good thing
Cons
  • I don't remember but there was something