Got pros: An unsuccessful experiment by Kojima, although he is one of the few who makes games with talent and soul. Well, if you think about it, he's just a businessman, not a game dev (so as not to write a wiki). As for the pros of the game: +Japanese crazy love for details, like Nintendo. But as the saying goes: "as if among the solid raisins you don't have to look for a woman." DS history is illogical and rough. + whoever says anything, but sometimes it's really interesting to deliver things, although the route is always the same + With a stretch I will add a soundtrack. Here it is of two types: experimental triphop gay musicians and boring synthesizer squeak. And the plus is that before that in games there was almost no such unusual approach to the sound. Has some cons: -the main problem: it's just a movie, not a game, 20% of the game is here, while the movie is not very high quality, flared storyboard and lack of emotion. Constant stupid animations where GG points with his finger at some points. -you do not get into the atmosphere, the game constantly annoys you. -absolutely obscene task selection menu and constantly had to surf the Internet to understand how to do the simplest action -in the course of the game, the story is connected together, but there are small details that spoil everything. A finger-wishing baby in the stomach, instead of whale bosses, Lynch is resting. The bases are copied from mgs, and in all his games published by the Japanese Konami, the Japanese Kojima tells stories about the Americans. Is it really impossible to use the Asian setting partially? Why should I grind goggles to build roads when the president's corporation and his entourage should be doing it, judging by their condition? -bald environment and low quality terrain. Stones of the same color, if chiral rain destroys everything, then where are the tree roots and stumps?