Todd Howard said that: * this is a game without NPCs, but with many stories * this is a game about exploration, crafting and loot, but not about the story * this is a game about building a base, trading and playing any role (and indeed, you can help players, you can kill, you can trade, you can command your party and play without firing a single shot yourself, you can hunt those for whom a bounty has been assigned, etc. .P.). * the game can be played alone, but it is designed for co-op * this is a separate experiment, not the next numbered part of Fallout What he promised, he did. The promises satisfied me and I got my pleasure. For some reason, the game is being poured with negativity for the lack of a plot and boredom in a single player game. It's like if KAMAZ, that it is inconvenient to drive in the city and it does not accelerate to 100 in 6 seconds. Love research - buy boldly. Love loot and craft - take it boldly, there is a lot of it Love stories - take it boldly, there are terminals, audio and notes with tons of stories on every meter. It helps a lot in learning English, as the voice acting is on top. If you want to play with a company - it will also go more than fine. If you want a well-developed RPG - pass by. If you want photorealistic graphics - by. Deep plot - also by I take off the point only for optimization, it is impossible to play at less than 1066/588 even at the minimum
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