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Review on Cyberpunk 2077 Xbox One: ๐Ÿ•น๏ธ Enter a Futuristic World of Adventure by Ada Wodarczyk แ Œ

Revainrating 2 out of 5

I do not advise buying this product, there is nothing to praise here.

Cyberpunk 2077 has become hostage to ambition and marketing. The developers were able to radio little to the release by the real terms of the DL. This game shouldn't have been released. I've been waiting for it for 8 years, I managed to buy a 3070 specially for the release, and this game was a disappointment. With its pros: - Good plot. But nothing more, because if you go through the story quests, the game goes relatively quickly. The story quests themselves, it seems to me, are about 5-7 hours. But, unfortunately, the game itself constantly stops you and forces you to be distracted on the shelves so that time passes. - Great atmosphere. Cool designed city, which is a pleasure to be in. - Huge selection of impact weapons. The weapon feels energetic, natural. There are many and it is varied. The combat is very dynamic. - Cool side quests. A lot of interesting lines with elaborate characters and even single quests are very ok. Cons below: - Empty and dead world. CDPR were able to make a beautiful city, which is just a screen, a decoration. The city itself is not alive. NPCs are linearly scripted and do nothing. The cops appear out of thin air. - The theme of corporations is not disclosed. Night City has a huge number of corporations that have not been revealed in any way. - The physics of machines was done by a man without hands. The cars are cool, but in most cases they are not manageable at all. - Customization was not brought up. Cars without custom, apartments without custom, character like I go games without custom. - The role-playing system of passive skills is wine, of course. Virtually no effect on the game. - The system of implants is poorly implemented. Almost everything is passive. There are also active ones, but we are severely limited in their installation by stupid limits, so the gameplay is not disclosed. - We cut a huge number of goodies for the release. Like climbing walls with praying mantises. - The dumbest AI of our time. I have not seen such stupid enemies for a long time, even at Ubisoft. - Vaunted verticality is purely visual. The city is not so multi-layered, and this is very felt in the level design. - All game endings suck. - Bugs even on trendy computers.