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Review on ๐Ÿง™ The Witcher 3 Game of the Year Edition (PS4): Ultimate Fantasy Action Adventure by DoYun Hwang แ Œ

Revainrating 4 out of 5

Satisfied with the product, I recommend it to everyone.

I put off playing this game for a long time due to the setting, which is a fantasy theme, which is not something that interests me at all, and because of the reviews that were too positive (what most people in the gaming industry like is often a trick for avid gamers). But The Witcher 3 was so much better than I could have imagined. I am most happy with the quests, which at first appear to be standard "give-bring" missions, like those found in other role-playing games, but later reveal themselves to be really intriguing storylines. The Witcher 3 was able to achieve a perfect score of ten out of ten in most categories, including the story, the dialogue, and the side missions. And now I'll get into the things that bothered me. These are pieces of mechanical equipment. Already from the beginning, everything felt quite strange: the game's graphics are years ahead of their time, yet the game's mechanics of character movement are light years behind. The character has what could be described as "wooden" movements. This is especially true for Roach: it appears that the mechanics of running the character in STALKER and The Witcher games were made by the same people - one pebble or a small obstacle in the way of Geralt or Roach causes them to stop. This is true even if the obstacle isn't very large. Even Odyssey (Assassin's Creed), which supposedly took inspiration from this game, is superior to The Witcher in this way, despite being inferior to The Witcher in every other respect. Fencing, like anything else, has its flaws and disadvantages, but like anything else, you can learn to live with it.

Pros
  • - Plot
Cons
  • a few insignificant items