Graphics in native exclusive games are top-notch; the console is as easy and convenient to use as is humanly conceivable (although, it functions in the same way as its predecessor, the PS3); it is gorgeous, portable, and compact. small amount of power consumed; quiet operation (even if the game is on a disk, the disk spins in the tray for only 15-20 seconds while the game is loading, and then there is silence); the new gamepad is more user-friendly than its predecessor, with sticks that have a nice and informative shape and improved responsiveness; Adapter for Wi-Fi that is very quick.
An intriguing effect is produced by the speaker and diode that are incorporated into the gamepad; they lend an air of realism to the experience.
Putting the console into "sleep mode" enables you to charge gamepads and download or install games without disrupting gameplay.
The usage of the PlayStation 4 and the PlayStation 3 are virtually identical in every respect. The new console is just superior in some respects, most notably in terms of the graphics, as is to be expected, and in terms of the degree to which the gamepad provides information. In addition to this, it is technologically superior because it gives you the ability to record films and take images (with a very unique photo mode) of your own journeys.
Well, again, a console is a console. After I put the game's disc in the drive (or after I downloaded it from the Store), the game is ready for you to play. There are no issues encountered when configuring graphics settings or attending to concerns regarding the desired number of frames per second (fps). Since there are no plans in place to improve in terms of how, what, or when it should be done.
Yes, the graters on the subject of 30/60 frames per second are a complete waste of time; this is complete rubbish. If there is a difference, it is only noticeable while playing first-person shooter games, which have never been considered a console genre because players still use a mouse to aim and shoot. Even in these games, the difference is negligible. A frame rate of less than 30 frames per second is already discernible here, despite the fact that this only happens extremely infrequently in practice. If the game maintains a consistent thirty frames per second, then there should be no concerns whatsoever with the gameplay. And here's where we owe a debt of gratitude to the game designers: from the very beginning of the console's life, each and every game has been capable of delivering a smooth thirty frames per second with no additional effort required from the player. There are a few notable exceptions, but in general, these kinds of issues are resolved somewhat speedily with the assistance of patches.