± The game is difficult. At the level of Bloodborne and Sekiro. The Souls series is much lighter. ± At first it is not clear where to farm the souls. From the mobs in the starting locations, 10-30 souls fall, if you vacuum the entire location, it is hardly enough for a level. Subsequently, the game makes a very sharp jump, when instead of 10-30 souls fall from mobs around 500, there is no that smooth progression of pumping that appeared already in the Souls series. ± There was a pause in the game, which is unusual for the series. I mean the photo mode - it freezes everything that happens in the game if at that moment there are no other players in the world. By itself, the photo mode is cool, but it renders notably. ± I don't know if the original had a fence-jumping mechanic, but here it is, and it's terribly annoying. It is not always clear which fence you can jump over, and sometimes this animation works right in battle when you try to roll. Commentary: I haven't played the original Demon's Souls on PS3 and haven't seen anyone else's playthroughs, so the game was extremely interesting for me.