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Mei Zhou แ Œ photo
Kyoto
1 Level
103 Review
206 Karma

Review on ๐ŸŒ HTC Vive Cosmos Elite VR System - Compatible with PC, Mac, and Linux by Mei Zhou แ Œ

Revainrating 5 out of 5

A good quality product, I rate this purchase perfectly.

If I were to buy a new helmet now, I would take the same set. I don't believe in an optical tracking system like the Vive cosmos, but station tracking is doing so well that I have no doubt in continuing to work with this technology. You can "blindly" pick up objects from the floor in those positions of the controller in which there is no vision from the helmet and cannot be, behind your back, for example, or under your leg when you look forward. It's very realistic. It is unlikely that this will work with Oculus or Cosmos. You can even chop blocks behind your back in Beatsaber, like a tennis player who "ran" the ball. This greatly simplifies the development in any VR games. Despite the strong advancement of VR technologies in recent years, much remains to be finalized with a "file". For example, there are no covers in the kit, or there is no โ€œrifleโ€ holder for controllers, without such a holder it is very difficult to aim with a two-handed weapon, because both hands are hanging in the air. This is already in the amount of 5000. I'm still using a photo frame for shooting. Yeah. I take each controller in my hands and press them against the photo frame to make a relatively rigid structure. Sounds ridiculous, but it works amazingly cool. I'm waiting for the "gun" from Ebay to come, in which the controllers are attached to the magnets. And we must not forget that so far all VR headsets have a blur to the edges of the image due to lenses. Itโ€™s also incredibly hot inside the helmet in outdoor games, Iโ€™m surprised WHY they donโ€™t build a small cooler inside ?! In the Beatsaber, sweat flows from under the helmet and you wipe it off in a minute between tracks, like in training. I would also like a cover for the helmet, because sometimes you forget that it is on you and you want to scratch your nose. Yeah. Grab it, the helmet is the best for the money. Compared to the Valve index, at the moment there are one and a half times better performance at twice the price. Half-life Alyx was developed for Valve Index and HTC Vive ;) All helmets are far from eSports and sometimes you donโ€™t understand why they did it this way, because after 5 minutes itโ€™s obvious that it was necessary differently.

Pros
  • 1) Perfect tracking accuracy. 2) Good picture, the highest resolution in its price category. 3) 90 frames per second is very good, it doesn't sway, my monitor has less now. 4) Comfortably sits on the head, does not slip. 5) If you wish, you can buy a wireless module (however, it's expensive that PPC, 45k). 6) In the future, interchangeable faceplates with a different picture quality may appear, it will be enough to replace them. 7) The controllers perfectly accurately convey the movement, even a small trembling of the hand will be noticed. 8) 360ยฐ tracking by wall-mounted stations. The system sees hands even behind the back and under the foot. The system does not need light in the room (!). If you turned on the helmet and forgot to take the controllers, you can see them in the virtual space, wherever you throw them in the room, even on the closet, they just hang in the air, you can immediately find them. 9) Haven't encountered a single game yet that can't be run on this headset, it pairs perfectly with SteamVR, the main VR hub to run anything and everything.
Cons
  • 1) These are the first Vive controllers, they are very accurate but huge. In the heat of battle in a shooter, you forget that each controller sticks forward another 8 centimeters from your hand. As a result, when you quickly recharge, you hit one against the other with fierce force. I broke one (repaired) so little, I had to buy silicone cases for 2500. 2) The handle expands towards the index finger, which is UNCONVENIENT and does not have a slip stop. When you play Beatsaber and you need to wave your arms 5 times per second, the controllers gradually slip out of your hands, no matter what you do, because your hands get tired and sweaty. I'm thinking of attaching a lanyard from skating ski poles instead of that elastic standard rope, maybe this will fix the situation. 3) The controller is suitable for a leisurely game of something, but for a fast one it is no longer particularly convenient. I explain: it does not have a stick like gamepads. He has a plate-sensor, which you can press and from the position of the thumb on it, the motion vector is read, like a stick. As a result, you have to move your thumb much more than with the stick, and also click it in most cases. Stick + 2 buttons is much more convenient. 4) The side Grip button, which simulates the clamping of an object, is not very convenient for quick use. It's quite tight and you can miss in the heat of battle, but in games like Population one you need to use it to grab objects and climb. All in all, a tough test. Only in Half-Life Alyx realized that the grip should be assigned to the trigger and the game is ideally convenient to play with these controllers. Half-life Alyx is a separate story altogether. In a good way. 5) On the bottom right of the helmet, the interpupillary distance adjustment screw. It works like hell, when you need to change the twist and turn and nothing changes, but sometimes in the middle of the game once and for half the view, a black rectangle and distance stripes hang for 7-8 seconds. Whatever you play, the loss is instant. 6) One controller costs 10500. Think like a phone. Take covers right away, if you break them, you will fall into depression)

Comments (1)

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November 16, 2022
Different pros: good quality, fast response, easy setup. Some cons: on two sensors, the third helmet starts to fail, it was necessary to delimit the zone with curtains and hang 2 more sensors on the third helmet. not very convenient