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Review on Cyberpunk 2077 Xbox One: ๐Ÿ•น๏ธ Enter a Futuristic World of Adventure by Gabriela Kurylewicz แ Œ

Revainrating 4 out of 5

Everything is fine, there are only minor drawbacks.

I had every intention of holding off till the PS5 version came out, but I couldn't help myself; I ended up purchasing it and deciding to play it. The bottom conclusion is that there are no FPS drawdowns or brakes in the PS4 version of the game on the PS5, yet it still crashes. Even after applying the latest patch, the game continues to freeze up at the worst possible times. The last time you saved, of course, was a very long time ago. The game's dialogues are lengthy, and the distances between locations are not small; therefore, you are required to listen to everything and go through it again. It's a huge pain in the neck. The overall impression is ruined by the presence of a large number of other bugs, some of which were discussed above. For instance, you will frequently run into situations in which you are unable to complete a mission. This is typically the result of a malfunctioning script that prevents you from carrying out the desired action. This is acceptable. In comparison to the version available on the PC, the graphics in the PS4 edition are significantly lower quality. Recently, I had the opportunity to see how the game appears on the computer, and it brought to my attention the fact that the console version is, in reality, the lower wage. You are able to play on the console, and for the PS4 it can even be nothing, despite the fact that they claim that the standard PS4 is unable to handle the game, the frame rate drops to 15 or below, making the game unplayable, and there is nowhere to reduce the level of textures in 2022. The graphics of Far Cry 4 on the PS3 (!) looked exactly the same all those years ago. It is currently unknown when a version for the PS5 and Xbox of the most recent generation will be released, as neither console currently has one. Perhaps during the year 2022, but by then I will have already finished it, and because of the new textures, I highly doubt that I will play it again. It is unclear why the developers did not take into account the fact that new consoles were released toward the end of the year. There is just one possibility left: after hundreds of thousands of excuses, the game's creators will at long last finish it. I only use story expansions since by the time I finish the core game, I've usually already completed it. In point of fact, the game was scheduled to be released in another year; he would have simply gone to catch any bugs, but it appears that investors who were eager to start making a profit put pressure on him to bring the game out sooner. Yet, the product has a massive amount of untapped potential; therefore, the development team is obligated to acquire a variety of downloadable content (DLC) and a network mode; otherwise, the newly constructed virtual world would simply vanish. The PS5 adaption is another thing I'm looking forward to. Naturally, there is no charge; however, if they do decide to sell it independently, one would wonder what they would charge for such an adaption.

Pros
  • - The story's plot and its characters. Nothing except aerobatics. - Intricacy of the arrangements, exhaustiveness of the strategy, and a vast array of potential outcomes a sense of non-linearity that pervades the entire experience (in fact it is not) The magnitude of the events that are taking place With Atmosphere, the designers have accomplished their goal of creating a brand new virtual environment. - Expectations for the foreseeable future that the project will continue to advance and gain new components
Cons
  • - The lackluster visual quality of the PS5, as well as the absence of a PS5 version proper (at the time of writing). Players are compelled to play the PS4 version. - Errors such as bugs, slowness, crashes, gaps in textures, fatal problems with the scripts that are required to finish the task, faulty animations, and many others. It is a fact that the game was released in its unpolished state. And at this point, the players are simply testers who buy the product in order to evaluate it for themselves. - Some interface clogging and confusion with the menus. With the opportunity to modernize, build, upgrade, develop, and enhance, among other things, as well as the quantity of products, it is even possible for it to go too far: there are too many, you start to get confused in everything, a lot is repeated, and it is not apparent why it is needed at all. The open world does not have a feeling of life to it, and the city appears to be more of a lovely cardboard decor than a living creature. In Grand Theft Auto 5, which was released almost eight years ago, the world felt more alive. In Cyberpunk 2077, on the other hand, you will want to make frequent use of the fast travel system when exploring the map. Traveling by car is a tedious ordeal, and the mechanics of transportation is cumbersome. - Dumb opponents. Although it's possible that these are glitches and delays as well. Their behavior frequently defies any semblance of logic, even the most basic. In the stealth mode, they are able to see you through walls or look at you from behind your head. In the combat mode, however, they are able to hide behind cover and wait for you to approach before opening fire. Because of bugs, it is sometimes difficult to complete the game using stealth; in these instances, you will need to aimlessly clear the entire area, much as you would in a fence shooter. In general, gunfights are not very enjoyable activities. He concealed himself behind the box, emerged, heard a bang-bang, and continued. If you play the game utilizing the scorched earth strategy, then you will find that it becomes tedious very fast. - Perspective from the first person (personally, I'm not a big lover of first-person perspective)