Header banner
Revain logoHome Page

Review on Cyberpunk 2077 Xbox One: ๐Ÿ•น๏ธ Enter a Futuristic World of Adventure by Dagmara Michalec (Da แ Œ

Revainrating 2 out of 5

Not a good product, sorry to have spent money on it.

The ambitious developers of Cyberpunk 2077 have taken marketing and fan service hostage. According to the actual terms of the License, the creators were only able to make minor adjustments before the game's release. It was a mistake to make this game available to the public. I've been waiting for it for eight years, and despite the fact that I managed to get a 3070 console in preparation for its debut, I was ultimately let down by the game. With its positives being: - Nice plot. But other than that, there is nothing much to say because the game is over really soon if you just do the main tasks. It seems to me that the actual plot objectives take between five and seven hours to complete. Unfortuitously, though, the game itself will frequently halt your progress and urge you to focus your attention on the shelves so that time can pass. - A very enjoyable ambiance. The city is very well designed, and it is a delight to be in it. - A huge variety of impact weapons to choose from. The weapon has a lively and organic feel to it. There are a lot of them, and they come in a wide variety. The battle system is really fluid. - Nice side quests. There are a lot of compelling storylines with complex characters, and even standalone quests are just fine. These are some downsides: - A lifeless and desolate world. The CDPR were successful in creating a lovely metropolis; nonetheless, it is only a screen and a decoration. The city as a whole has lost its vitality. NPCs follow a script and do nothing; their actions are predetermined. The law enforcement officers materialize out of nowhere. It is not made clear what the central theme of corporations is. There are a large number of companies in Night City, none of which have been discussed or brought to light in any way. A man who was born without hands is credited with developing the theory of how machines work. The vehicles are awesome to look at, but in most cases, they are completely unmanageable. - No mention was made of the customization option. Automobiles without custom options, apartment rentals without custom options, and character creation in video games without custom options. Wine is, of course, the fundamental component in the role-playing game that utilizes passive skills. There is hardly any impact on how the game is played. - There is a lot of room for improvement in the implant system. Nearly everything can be classified as passive. There are also active ones, but because of foolish constraints, we are severely limited in our ability to install them, and as a result, the gameplay cannot be divulged. - In preparation for the release, we sliced a large number of treats. Comparable to scaling walls while holding praying mantises. The most inept artificial intelligence of our era. Even when I worked at Ubisoft, I rarely encountered foes as dim-witted as those in this game. The much-touted verticality is really an optical illusion. The city does not have too many layers, and this can be seen clearly in the way the levels are designed. Every single game's conclusion is terrible. - There are still bugs with cutting-edge systems.