As a huge fan of myarcade and the micro arcade machines they make, I've been looking forward to the release of Street's premium chassis since it was first announced Fighters happy. It looks and sounds great and recreates the authentic experience of my youth when I spent hours lounging around the slots playing all the competitors without exception. However, it suffers from one disadvantage; That might not be a huge issue in most other games, but it's extremely serious in a game like Streetfighter, which relies on sensitive input and the ability to follow precise directional commands: the joystick. After my initial frustration with unresponsive/inconsistent input, I opened it up to see if I could identify the problem. The joystick is a + shaped piece of plastic with 4 arms sticking out to 4 input direction switches. Unlike a regular joystick, which can only tilt from the center, this one sits on a small vertical spring; This is what re-centers the stick after movement. Therefore, only a very light push is required to slide it in any direction. Movements that pull the handle in one direction will easily cause it to tip in an undesirable direction, as the spring offers little directional resistance and is only used to re-center the handle. The biggest problem with this design is that there is nothing to prevent the user from pushing the joystick from the top, which can result in all 4 directional switches being pressed at the same time. Since the game ROM doesn't register more than 2 directions at a time (e.g. up+forward), triggering any of the other 4 inputs by accidentally pressing the joystick will result in only the 2 most recent inputs being considered and the rest being discarded . This can be observed when trying to perform a rotation input: pressing too hard during this movement can inadvertently activate one or more additional switches, discarding part of the final input. This is most noticeable when attempting to perform a movement. for example [F->D->D+F] as it often discards the "lower" part of the last input and instead treats your input as if you pressed [D->D+F->F]. had. A similar problem occurs when trying to move quickly [back->forward] or [down->up], often the joystick spring has too little resistance to prevent pressing on adjacent inputs. I built my own full size arcade joystick. I know of several different stick designs for controllers, but I've never seen one like this. Also, given the obvious inherent flaws, it doesn't make much sense as to why they went with this particular design. The "lever" with joystick found on all other myarcade slot machines would be much more responsive. The alternate design was probably intended to give the game a more "authentic" arcade feel, but unfortunately it severely limits the game's playability. Considering the associated price of $60-$70 as a premium model, this is unacceptable. I was able to fix this design flaw for my own micro cabinet by replacing the original spring with a slightly longer and significantly stiffer one and filling the inside of the stick base with soft foam to add extra resistance just below the stick. I still get the occasional unwanted click of the 4-button joystick, but it's now much easier to drag the joystick in one direction without accidentally clicking in adjacent directions. Without these custom edits I made; As a bare minimum, a very weak original spring would be replaced with a stronger one, the device is rarely nostalgic more than a time or two before gathering dust on a shelf. Post Mod I think it's worth the money, but I expect most people won't be interested in messing around with it in the same way. One final thought - I haven't experienced any frame drops or stuttering that other users have described. due to the slowdown that occurs after stacking multiple hits in a row, which is a quirk of the original hit-cancel combo system that was also present in every port of SF-II WorldWarriors or Champion Edition that I can remember ._-General Recommendations-_If you're a vintage enthusiast who wants it primarily as a showpiece or collector's item: While expensive, it looks and sounds pretty good and is worth buying. If you're also a serious gamer who wants something that's as 'playable' as it is 'demonstrable': you should probably be prepared to make your own mods. If gameplay is important to you but you don't like the idea of opening a closet and fiddling with internals: I would be strong and advise you to reconsider your purchase.
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