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Georgia, Tbilisi
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Review on Nintendo Switch Hori Fighting Commander - Officially Licensed by Nintendo by Otto Suarez

Revainrating 4 out of 5

Slight downgrade from the PlayStation 3/4 version, but still value for Xbox One owners

You know, maybe I should have taken a closer look at the pictures when I was watching the Xbox One version HORI Fighting Commander (assuming the same photos were available when I pre-ordered this controller), but I have to say I'm a bit surprised by some of the design options on this controller. I previously bought the PlayStation 3/4 version of this controller and really liked the customization aspect. However, depending on the reason why you need such a controller, I would venture to say that the Xbox One version is a little underperforming, although it does have its own interesting things that might make it more desirable for some people. If you want an Xbox One compatible HORI controller, this is definitely the way to go. The Xbox One version ditches the turbo button and replaces it with a mapping button that lets you remap buttons directly from the controller itself. Not a huge loss in my opinion, but I prefer the PlayStation 3/4 version's approach to button remapping, even if it's less flexible. On the PlayStation 3/4 version, you simply flip a switch on top of the controller to toggle between shoulder button functions. For modern fighting games, this was basically the equivalent of a toggle labeled False (default) and True. It just made sense, but you could switch it back for games where it didn't make sense. I wouldn't mind the approach of the Xbox One version were it not for the fact that the standard shoulder button layout replaces LB with LS, LT with RS, RB with LB, and RT with LT. It makes sense for fighting games, but it would be nice to be able to optionally switch to the normal layout without manually remapping each shoulder button. However, if you use this thing for fighting games, or don't mind remapping the controls per game when the default layout just doesn't make sense, then this shouldn't be a big deal. Ironically, while the Xbox One version of this controller still has the other two switches that the PlayStation 3/4 version had, you only have two choices for each switch instead of three. In the PlayStation 3/4 version, the directional pad can be used as a directional pad, left analog stick, or right analog stick. However, in the Xbox One version, the directional pad can only be used as a directional pad or left analog stick. No big deal, but whatever. In addition, the PlayStation 3/4 version could switch between PC (XInput), PS3 and PS4 modes, while the Xbox One version only supports PC (XInput)/Xbox 360 and Xbox One. Of course, one could argue that XInput and Xbox 360 controllers are the same thing, but I'd like to see DirectInput support for non-XInput games. Strange options. Still a cool controller. It's every bit as good as the PlayStation 3/4 version, but has the added benefit of being able to be used on Xbox One without having to use Windows 10 streaming as a workaround. I tested it with Castlevania: Symphony of the Night via Xbox One backwards compatibility and the diagonal button presses worked smoothly and consistently. The spell input worked like magic. No complaints about the controller's response in any respect.

Pros
  • Consistent test results
Cons
  • Big and chunky