I really like these player controls. They help a lot with table organization and health, experience dials work much better than the cardboard dials that come with the game as they don't tend to wobble. I love that pouches are tracked by level so I never forget that I have the right to equip a different item as my character levels up. Two improvements - the slots for discarded and lost cards are really too small (I use longer cutouts at the top to hold them instead. My cards in play lie sideways in front of them until my initiative number appears.) I also encourage the designer to use instructions for theirs Putting association on the internet where they can be enlarged as some of us are old and have lost the ability to see tiny characters on a small piece of paper. (I found out eventually, and they quite simply go together.)
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