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Review on πŸ”Œ Logitech F710 Wireless Gamepad - 2.4 GHz with USB Nano-Receiver, Dual Vibration Feedback, D-Pad Switches, Compatible with PC - Grey/Black by Muhammad Taufik ᠌

Revainrating 3 out of 5

Normal product, but wanted more for the money.

I have been using this item for a little over a week. This is my first gamepad (after NES controllers). Not all games are convenient to play on the keyboard and mouse, especially lying in front of the TV on the couch, so I decided to get such a device. I chose between this F710, Sony Dualshok 3 and a controller for Xbox 360. Sony was scared away by the price, the quality of plastic for this money and the fact that in the end it is still necessary to emulate the controller from Xbox, that is, gyroscopes cannot be used (why then for pay them?). The wired Xbox controller is too light, and the wire reduces usability. The original wireless gamepad from the box in stores is more expensive, and it also requires a receiver, which is not so easy to buy in our country. A set of a wireless gamepad and a receiver on the Internet will cost from 1500 to 3500, despite the fact that even for 3500 you can buy a Chinese craft with great success (which will be inferior to the original in terms of reliability and durability of materials) and find out about it much later. Therefore, I decided to stop at a device from a trusted company (I have a bunch of different peripherals from Logitech, from mice and keyboards to a steering wheel), which, moreover, is sold everywhere. For the price of a wired gamepad for Xbox, we get a fairly convenient device with similar functionality and freedom from wires. Maybe its shape is not as ergonomic as that of gamepads for consoles, but you get used to it pretty quickly and your hands do not get tired in a couple of hours of playing. The "playing" crosspiece also does not cause any discomfort and works clearly. If it were not for interruptions in communication, the F710 was a good gamepad and a worthy alternative to console controllers on a PC, and only a C grade. True, out of a huge number of gamepads for PC, it seems to have no competitors (which indicates rather a disregard for other manufacturers in this segment).

Pros
  • Liked: - used materials and assembly; - device weight; - dimensions of the receiver (competitors do not have this); - the location of the buttons, sticks and crosses; - lack of wires (relative); - vibration work (the fact that in some games you don’t feel it is the fault of game developers and only, but the fact that it is weaker than that of gamepads from the Xbox 360 and PS3 is only a plus - it transmits effects and does not make much noise, and the battery saves); - mode button to change the movement control from the left stick to the D-pad and vice versa (sometimes it is useful); - in XImput mode, it detects everywhere and works like an Xbox 360 controller.
Cons
  • Did not like: - the body of the gamepad could be a little more (although there really is someone with what hands); - the triggers are located on the same virtual axis (although this may be normal, it may be the same for the Xbox gamepad); - some kind of truncated DirectImput mode (no vibration, and the triggers work like one digital button); - one receiver = one gamepad, no Unifying support (or they would have made some analogue for gaming devices with fewer possible connections, Microsoft could), this somewhat reduces usability, especially if there are two or more gamepads, and they need to be connected to laptop - racing is not his element, if the game has settings for sensitivity and dead zones, then you can still play somehow, but if they are not there, then the auto reacts a little better to stick deviations than to pressing keys on the keyboard (maybe I'm too I find fault, it's still not a steering wheel); - it is not always correctly detected by the system, which is why you have to spend some (albeit not a lot) time installing the gamepad manually (in my case, on a stationary computer with win8 pro, everything was installed by itself, it works both in XImput and DirectImput, and here on a laptop with win7 pro for the XImput mode, I had to force firewood from the Xbox, and in the DirectImput mode, the software from Logitech did not find the gamepad, in fact, it is not in the device manager); - the most important and significant drawback - the connection between the receiver and the gamepad often disappears for 1-5 seconds (when once every 5 minutes, sometimes once per hour), regardless of whether the gamepad is in direct line of sight from the receiver or not, and beyond depending on the distance to the receiver (within reason, of course, it didn’t go further than 5m), as it turned out, the connection with the receiver is affected by the presence of any other wireless devices operating at a frequency of 2.4 GHz (whether it’s a wireless keyboard / mouse / second gamepad receiver , Wi-Fi router, or Bluetooth whistle), I had to spread everything in different angles, communication interruptions became less frequent, but did not disappear.

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