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Review on WebGL by Tres Carmon

Revainrating 4 out of 5

A quick and easy way learning 3D graphics

-It doesn't require any additional software or plugins apart from your regular internet browser.-All modern browsers are fully able to run Webgl games without issues. I'm not going into detail here but i think it's quite hard getting used to developing with WebGL compared to other native languages (C++ etc.). The documentation seems outdated in comparison to current state of the language as well. As an example most tutorials explain you how to use JS code to load objects as textures onto mesh. You can do that through WebGL directly by using gl.texImage2DF function. But there exist no similar documentation online explaining this. There exists only old information outdates since years ago where they show you how to make simple meshes loaded straight from text files. Also all examples look like older versions of the web engine than currently available for chrome or firefox. This makes understanding I like that it's open source! That it works well with my computer. The fact that it can be used in any web browser. It is very powerful. You can do anything you want with it. If you need something specific, there are usually tutorials out there. I could not find one for what I needed. Maybe someone knows of one? I'm currently working on an educational website where I would like to have some interactive features. This was very helpful when I first started looking at this software.

img 1 attached to WebGL review by Tres Carmon

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Pros
  • Open Source
  • Works great across different platforms/browsers such Chrome & Firefox,
  • Easy accessability via websites(not just PC)
  • Great community support which helps if newbie questions arise during development;
Cons
  • Lackluster Documentation