What's with the three stars? The answer is yes due to the fact that the creators continue to darn anything, but not games, but rather corrective assaults on this for the third time in a row. The game is unquestionably far more difficult than quantum. But with all due respect to the Finns, despite our country being twenty times larger, the only thing we could come up with was Tetris. With its positives being: - The game is practically flawless in, you will die around once every 20 minutes, but it won't be a bother to you; nevertheless, the saves can be considered to be broken, so you will need to retrace your steps through the rooms you've already completed if you end up losing. - fascinating architecture; it is instantly apparent that they were influenced by the Bauhaus and Soviet gigantism; but, at the same time, they added the vaults of the basilica, etc. - the dynamics of battles are worse than in quantum break, but the game itself amazes with the unusual conduct of combat and the abstractness of locations; - there is a good variety of opponents, although the models themselves are copy-pasted; - you can enable cheats (which I did after I could not get past the winged boss); and - you can customize your character's appearance. Its drawbacks include the following: - it is impossible to monitor the regeneration of abilities while shooting or picking up things to throw at the same time; crooked keyboard controls; and most of the time, melee attacks do not even contact the opponent. -Video games have become the new art, and this particular game is evidence of that. These days, the CONCEPT OF THE GAME is less important than the graphics, movies, and effects that are included in the game. The developers believe that we are playing the game in order to get insight into the scientific basis of the story after work, for the purpose of increasing the polygon count, facial movements, etc. For this, all I need to do is finish a good science fiction novel and turn on the television. -I played in English, and although I am fluent in the language, I was still confused about where to proceed. I didn't understand the glitch effect could be used as a guide until after I had played the game for an hour. The interfloor map is executed quite poorly. The opposition is as thick as a cork; they will hide behind the box, pop their head out, and wait for me to slam them. And as for the numerals that are displayed above their heads, I was not clear on what those were. a disc has 0% liquidity when sold, the game is not extremely attractive to anyone playing it on consoles, and it generated a small amount of noise.