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Lives in Singapore
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Review on Red ๐Ÿค  Dead Redemption II by Shaun Jdi แ Œ

Revainrating 3 out of 5

Not exactly what I wanted, but basically everything is fine.

The term "the game is crazily confused" is the most accurate. Because of this, even the most basic actions in the game require a significant amount of frantic button mashing on the player's part. Rockstar has at long last achieved success by sacrificing the accessibility of the gameplay in favor of increased realism. Every single thing is carried out in the most inconvenient manner possible. The game does not permit you to enjoy yourself in any way, and it continually distracts you by forcing you to follow pointless procedures. 1. the point of contact I have never encountered a system that is quite so perplexing. Menu, menu, menu, menu. It continues on indefinitely, and there is a 1.5-second animation transition between each pair of images. a virtual restaurant menu of some kind. Discover something in the supply after searching for a quarter of an hour. It is not permissible to drop or set down weapons. You have to rummage among 100,500 trunks when the game is over. 2. While the hero's control in GTA5 was more cottony than it is in this game, the latter has it built into a cube. The protagonist is completely uncooperative and is being directed like a tank. a separate key is required for each action that can be taken in the game. 3. constant imposition. The hero is unable to run around the camp and must instead walk in a turtle-like manner. Once one of the NPCs makes the decision to give a task, he will typically start dozing off while moving anywhere within a radius of fifty meters from him. If the game determines that a certain location offers a more engaging experience, the camera will automatically rotate to that location. And the fact that I'm shooting back at her at that very moment is completely irrelevant to her. 4. an unreliable source for the generation of random events He witnessed the girl being abducted while riding a horse, so he quickly gave chase and used a lasso to capture the bad guy. And there would be no cause for concern. But: a. the bad guy got up and started shooting back; b. at this precise moment, the camera decided to show the forest from behind and refused to turn in. The horse froze in place at first, which prevented it from climbing, and then it bolted away. The villain received assistance from surrounding citizens. 5. This is not a complete game but rather a collection of smaller games to play. You are able to play poker, and although it is entertaining, no one really cares. Dominoes? siriusly? 6. Delighted with the course that the missions are taking. At the end, you will be able to be 100 kilometers away from home without a horse and run for three hours without risking your life. The painting specialist was successful in his efforts to convince the mayor to keep the horse at his residence. Refuses to acknowledge the blowing of the whistle. You're wanted for intrusion, and you came to pick up your wanted notice. 7. The gameplay consists of one thousand fights that are exactly the same, and there is a never-ending supply of different types of supplies. Realism!

Pros
  • graphics/sound/narrative
Cons
  • controls/interface/gameplay