Header banner
Revain logoHome Page
Edyta Edzia ᠌ photo
1 Level
65 Review
0 Karma

Review on Fallout 76 PS4: A Captivating Game Adventure Unleashed by Edyta Edzia ᠌

Revainrating 5 out of 5

The quality is top notch, be sure to try it.

What is it like (recordings of the game video won't teach you anything other than the most general aspects) if you haven't played Fallout 76 yet? In addition to improvements to the aesthetics and the combat system, Fallout 4 introduced multiplayer. The game does not feature the normal frenzy and chaos associated with multiplayer settings because it is still just focused on a single level. You, much like in Fallout 4, methodically clean up little spots (thanks for giving up the corridors, which take an hour to finish), study and listen to the records that were left behind, and explore the environment. Although this is going on, the voice acting and text are at least up to the standard set by Fallout 4; in several instances, the voice actors did an even better job than Fallout 4. This is an extremely rare occurrence in terms of multiplayer games. It was a lot of fun to construct villages and acquire artifacts in Fallout 3 and 4, but the primary issue was that there was no one to display those things to. You can now brag about your abilities in front of real people. The best video game that I've purchased in at least the previous year. The same TES Online turned out to be nothing more than a letdown (poor graphics, no connection whatsoever to the other TES games, etc.), but I believe that Fallout 76 fully justifies each and every one of the 999 dollars that was paid for it. PS: I have frequently read and still see bad reviews of Fallout 4 and 76, but in most cases, these evaluations do not contain even a single comment that might be considered constructive; rather, they are nothing more than petrosyanism. According to me, Fallout 4 is the pinnacle of the Fallout video game series, and Fallout 76 is the game's long-awaited multiplayer expansion. At the time of their releases, Fallout 3 and New Vegas had dated graphics and very uninteresting gameplay. Considering that combat in these kinds of games is one of the primary ways to interact with the world, an uninteresting game cannot exist without interesting battles. Both Fallout 1 and Fallout 2 are entirely distinct video games, each featuring a distinctively original take on the post-apocalyptic wasteland setting. I want to bring to the attention of those of you who have forgotten how many the discrepancies, exaggerations, and revisions in the LOR were in them. Anyone who wants to return to Fallout 1-2 - play Wasteland 2+, and you will understand how ridiculous the embodiment of the ideas of Fallout 1-2 would look in 2022.

Pros
  • The majority of what is mentioned regards to similarities with Fallout 4 as follows: - Combat has been vastly improved, and killing bots now seems less gratuitous. The fact that Fallout 3 and Fallout New Vegas both lacked a reasonable fighting system was one of the games' most glaring flaws, therefore the fact that further improvements have been made to the combat system leaves a favorable impression. - The Fallout 4 gameplay can be said to be carried on in its entirety by the game's multiplayer component. The fact that there are no automated voices in the game's dialogue trees does not greatly detract from the experience. - Shaders that have been improved, several of the previously existing models have become obviously more high-poly, and some of the character models have been altered. Adam Adamovich, who developed comparable designs for The Elder Scrolls IV: Black Isle and Fallout 4, was primarily responsible for the creation of the Fallout 3-inspired models that were used in Fallout 4 (F4). Adamovich was a high-class professional, but not the highest class, as people sometimes try to imagine; however, when his designs were implemented in 3d, they turned out to be overloaded with small details and looked too exaggerated. This is despite the fact that Adamovich's vision of design cannot be called bad. I think that the departure from Adamovich's design was a good thing because it resulted in a high-quality gaming world. It is virtually identical to F4, and in some respects it is even more complicated. In this regard, the game is head and shoulders above any other multiplayer contenders. - There will most likely be non-playable characters (NPCs) with dialogue. This points to the project's continued progress, which is a source of satisfaction once more. The inclusion of a battle royale mode is certain to appeal to lovers of the genre. Significantly superior that the identical one in Warface, despite the fact that it is not terrible in that game (despite the general criticism of Warface)
Cons
  • - Controls that are awkward to use, and are even different from F4 (workshop). And by the time we got to F4, the default control was already revolting. At the same time, the game menu does not provide access to the option to change the keys used for certain commands, nor does it provide access to the option to adjust advanced visual settings. You are unable to pick and choose any option, not even a smoothing method; performance is average, and CrossfireX is not supported. - A loot system that is exclusive to multiplayer modes (I would prefer a similar F4)