I avoided this game for a long time because of the setting, which I donโt like at all (fantasy theme), and because of the overly laudatory reviews (what most people in the gaming industry like is often a trick for avid gamers). But The Witcher 3 exceeded all my expectations. Most of all I am pleased with the quests, which at first seem to be typical "give-bring", as in other RPGs, but then turn out to be very interesting stories. In general, with regard to the plot, dialogues, secondary quests, The Witcher 3 managed 10 out of 10. And now to what I didn't like. These are mechanical things. Even from the first launch, everything seemed very strange: the game is ahead of the graphics of its time, but wildly behind in terms of the mechanics of character movement. The movements of the character are "wooden". This is especially true for Roach: it seems that the mechanics of running the character in STALKER and The Witcher games were made by the same people - one pebble or a small obstacle in the way of Geralt or Roach causes a stop. Even Odyssey (Assassin's Creed), which apparently was inspired by this game, is better than The Witcher in this regard, although worse in all other respects. You can also find fault with fencing, there are drawbacks, but you can get used to it.
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