The length of gameplay is multiplied by internal mechanics. You have to accomplish the same level numerous times because completing it with six diamonds at once will require a lot of luck. He died more than three times; once more, he missed the placement of the box on the rail; once more, the pursuit of hidden boxes and jewels generally goes beyond good and evil; there is no rhyme or reason to them. In addition, unlike the earlier sections of the game modestly forced the player to seek, every level in this one, with very few exceptions, is hurriedly trying to bury a box or a diamond deeper. From being an enjoyable platformer, the game has changed to a dull hidden object game. The dirtiest action taken by developers to appease bosses who focus on sterile statistics like the overall gaming count is repeating levels in inverted mode while hiding their boxes and diamonds. There are no picturesque locations; instead, the original levels' polygonal shapes are covered with a jumble of flowers. For those who wish to gather every item in the game and draw upon fond memories, the game is unfairly challenging.
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