In short: Great condition, but the game mechanics and design are extremely lazy. I advise you to think again before buying. Condition: Overall, the contents used for the board game are very solid and durable, unlike most games that use the cheapest materials. Cardboard is actually very hard and it takes a lot of force to bend it. The maps are well done too; take care of them, they will take care of you. However, this can be quite difficult when the deck holders are the smallest. You literally have to put something small like life counters or unused character pieces on the bottom of the holders to pull decks out of them - and even then you have to use another character piece to pull the deck out. To remove the deck from the mount, you don't have to put so much effort. The most interesting aspect is the board itself, which I'd bet is made out of the same material as the tire rubber. While this makes it incredibly strong and durable, it also makes it difficult to style. When drawing this game, I often have to use paper weights on one side of the card to prevent the sides from curling up. Presentation: The art and general appearance of the content was pretty lazy in my opinion. The image for the boarding pass looked like something out of Microsoft Word the way it looked cheesy. Not only that, the square has to be the most redundant and boring board game card design. For a game about going to a spooky world to find supplies and fight zombies, I think Cryptozonic would be a little more creative than just using a simple square. As for the character drawings, they are exactly the same as on the box, most of them have silly faces except for Rick. The same images on the box are the same images for character cards, the same images for chips that you use to move around the board. Cryptozonic had a whole season of frames to use for the characters, but I think finding a decent portrait was too much work. The only presentation I really liked was the design of the cards. They were well chosen. There was one card name that I found particularly silly, and that was "nonmortal wound". Is there something wrong with the name "Ambulance"? lol.Gameplay: Let me repeat the laziness used in this game. You can check out the full rulebook for the game itself on the Cryptozonic website, so I won't bore you with all the details. In short, survivors move from place to place with a limited number of weapons. You fight zombie maps (since player zombies don't become creatures until a survivor dies) until there are no more weapons left, and then you die, since most zombie maps are pretty strong, so all you have to do is defeat them without the help of weapons roll a six, which is fairly rare. There is no limit to the number of weapons you can use per battle or how many you can carry. But when the weapon deck (weapons) ends, everyone gets sick. It's rare to get weapons from discarded junk, so just rely on luck at this point. If you're not quite close to completing the game at this point, you can just join the zombie team. Which is actually another problem; Zombie players have too much power. There's a card they call "bitten" that literally kills a survivor on the board instantly. It doesn't matter if they performed poorly or were kings on the board. Just dead. How fair is that? There are so many frustrations in this game that it's just gross.
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