- Hellblade: Senua's Sacrifice, Volume 2: "The adventures in Hellblade are complete." -Senua, a Celtic heroine, travels to the land of the dead in Scandinavia. Hel, who is carrying Dillion's severed head, must be stopped if she is to preserve Dillion's life. - Companions on the journey are guided to visions by voices that break their hearts. the "Rot" curse, which expands with each new death, has ensnared her. -You should defy the gods. -Fear of facing one's worries is at the root of panic. - The Seven Seals block your way, but your vivid imagination and the Runes can unlock the door. -The tale behind the Stones of Remembrance. -Use the Vision to seek out a deceptive form of energy that can be materialized. Just musing aloud. -The trip has come to an end. Gram uses his sword to slay Senua. Senua's soul has been possessed by Hel, or her rebirth into Hel, the place of absolute darkness. Senua is Helyu, my sixth sense informs me. At some point, she throws Dillion's brains into the void. -A game with an interesting premise that I probably won't play again, but which left me with some interesting feelings.
- Unfortunately, there is no voice acting for performers born in the year 2022, and the combat system is less than ideal.