The game's levels are undeniably one of its most compelling aspects. They have been improved from the original components, but otherwise, they have retained their original form, which is a positive development. Each level is its own entity, complete with its own distinct location, chips, jokes, and hidden content. The level design itself compels you to ride in a different way, which is nice, it feels fresh, and this approach fully destroys the sensation of monotony in the game. At the same time, at any of the levels, you start to ride with a different style.
There is a substantial amount of content. In point of fact, you go through two games, and the entire thing is packed with hundreds of challenges of varying kinds (ranging from simple problems such as "kickflip from that school table to the ramp" to more difficult challenges such as "score 10,000,000 points in a couple of minutes"). There are hidden locations, characters, and Easter eggs throughout the story.
- Both a split-screen and online mode. There is an online component, and in most cases, it is live and operational; it is fun to drive other players in skate parks (there is even Red Square with the Mausoleum), but I only played it for a couple of hours at the most due. Although I still like the single, I won't be giving it a harsh review because of that.
For two, it would be fascinating if the Graffiti, Catch-up, and regular modes were arranged according to the question "Who will score more points?" thankyou.
It is difficult for me to find fault with this game. When it comes to the games, there is almost always something to criticize, but these guys gave it their all. You can highlight a few of instances on the network game if you drag it by the ears. The frame rate decreases to 30 frames per second on the PlayStation 4 when playing online or split-screen, and the online component would benefit from being updated with some new game modes, but that is actually all there is to it. The standard single version.