If you don't believe in handicap, you can just play 10 balls into your own net, put the gamepad on the table and watch how the AI โโmanages your team. She runs herself, presses herself, blocks passes and takes away balls. What does your team do when you lead? She stands dumbly, the players run away from the ball or watch it roll past them. It was the last straw of EA's trust. The game may appeal to people who play footsim for the first time and are not interested in football, because it has nothing to do with it. In fact, we have a regular arcade game with a handicap system. You do not control the match, its outcome. Whether you win or lose, it does not depend on you, on your skills and abilities, game experience. The players of your team act as the AI โโwants. They can scatter around the field, ignoring your tactical settings. They can switch at random, but not to the right player when defending. Defense in this game deserves special attention. She is completely out of control. The defenders are wooden, the tackle works late and often not the way it should be. The computer decides for you where the pass will go regardless of the direction of your stick on the gamepad. The computer decides for you who will pick up the ball. In one match, the players barely walk or stand still. In another, they can run like crazy, constantly move when attacking and defending, open up and create free zones. The hitting system is the same. The direction of the ball flight and the force of impact does not depend on the direction of pressing the stick on the gamepad itself and the duration of pressing the impact button. You can change the help when hitting from auto to semi-auto or turn it off altogether, but all the same, after a match, your ball will fly into one post. In one match, when playing with a weak opponent, you can have 5 shots with crossbars out of 10 shots on goal, the goalkeeper will beat off the remaining 5 with five 1 on 1 exits in a fantastic way, far from reality. EA released another series of the game, changing only the serial number and visual component in it.