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Review on ๐Ÿ‘ป Luigi's Mansion 3: Thrilling Ghost-Hunting Adventure on Nintendo Switch by Jerimiah Augustine

Revainrating 1 out of 5

Y axis cannot be inverted for aiming

Need I say more? the game is almost impossible to play for 50% of players. pull back to aim up and push forward to aim down. it's like a camera on a tripod. You pull back/down to aim. Or in flight sims, drag backward/down to go up. As such, it's to be expected that most gamers will be used to it, as over the years of gaming we've come to expect the controls to respond in this way. Stick C in the original Luigi's Mansion also has a reversed Y-axis. I have no idea why Nintendo wouldn't include this simple option, especially when a reversed Y-axis is the norm for shooter/aim games. Motion controls are available for aiming, which respond in the expected "pull back to aimโ€ manner. but the motion controls aren't nearly as responsive as, say, Splatoon 2. The motion controls feel stuck and unnatural, and end up shifting, leaving you stuck all the way up or down and having to return to the joystick to fix it. To me, Nintendo ignoring/ignoring the option to invert the Y-axis is literally as stupid as forgetting to even add any software to the cart. that's a big mistake. In summary, the controls feel so unnatural that I absolutely cannot play this game. A quick Google search on the topic reveals that others are also annoyed by it and consider it a deal breaker. I wish Nintendo would fix that. (edit) I've been playing this game for 5 hours and couldn't get used to the lack of an inverted y-axis and have cleared my game data. I got to the boss, which requires you to quickly siphon the projectile and then shoot back accurately and quickly. Which is completely impossible when all the controls are upside down. Accidental vacuuming and money collection can be remotely controlled with reverse controls, but it's impossible to react to enemies quickly and accurately. Thank you Nintendo.

Pros
  • Very good value
Cons
  • I am concerned