A rather constrained way to play! To be more specific, including the hallway as well! In terms of the gameplay, there is very little room for personal choice. You can't stop the boss bar from filling up quickly no matter what you do, therefore you have to avoid skirmishes like rescuing captives and other such activities. You have no choice but to avoid meetings with your superiors and make every effort not to finish any of your assignments or chores because the conclusion is drawing ever closer. In addition, the game features non-player characters that are extremely dimwitted, which makes seizing outposts by stealth much more difficult. As soon as you take cover behind a shrub with the intention of observing the adversary, a foolish NPC appears in the sky on a plane and immediately begins making a racket and causing mayhem. And if you take control of outposts before the entire region has been freed, the meter will once again fill up, forcing you to confront the monster and finish him out, which is a negative development for your interest. The storyline, of course, is going to be intriguing, and the setting is going to be lovely, and everything is going to be done well. On the other hand, the gameplay is horrible and linear. Took the test three times without any problems and passed each time. For me, Far Cry 4 is the best game in the series thus far in terms of the level of difficulty of the gameplay. Because our competitors are equally as dim-witted as we are, we should have no trouble winning.
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