I've been using flight sims intermittently for a few years now and have started to take them more seriously. I wanted to be as close to the real thing as possible when flying the plane, and without rudder pedals it's not realistic. I bought these rudder pedals to use with the X-Plane 11. I read a lot of reviews and was leaning towards a very high quality pedal set but wasn't sure I would continue to use flight sims so based on the reviews and I thought this would be a good start and allow me to feel what I'm after I have searched However, here is my take on the Thrustmaster TFRP Rudder pedals in terms of their use with flight simulation software rather than games. If you want to learn a little more about flight simulators and the peripherals available to help you with your decision, read my additional comments at the end of this review. In terms of build quality, the pedals were pretty much what I expected. They feel like lightweight plastic, but the foils are fairly smooth without much drag, allowing them to stay in place during use - at least on carpets. There's a noticeable mid-stroke delay, but not too abrupt. The braking function is gentle enough, and there's a heel lock that can be removed if you'd rather have your heel on the ground - which you might do in other games that can use rudder pedals but aren't practical for flight sims. In my opinion. The X-Plane configuration system recognized the pedals with ease and was easy to set up and adjust when needed. The pedals mostly gave me what I was looking for in terms of realism. But try as I might, I couldn't set them up in a way that would keep the plane level during takeoff and landing. Now I fly a Cessna 172, which is a single engine airplane and there is a dynamic that causes the airplane to turn too much to the left when the throttle is applied on the runway. It is inherent in any single-engine aircraft. However, I have watched many videos of other simmers using these pedals and not having this problem. So I kept working with the configuration options in X-Plane, tweaking the response curves and trying to make the pedals usable on the catwalk. I also downloaded the Thrustmaster software to calibrate it and adjust the deadzone, which helped somewhat. While I managed to get them close, in the end I couldn't get the feel I was looking for and was disappointed that I didn't get past the point where I was able to focus on other aspects of flying. While the pedals aren't very light or wobbly in any way, I always felt like I was stepping on my balls whenever I put my feet on them. I found it difficult to make small adjustments, which resulted in stuttering and didn't feel like I imagined being on a real plane. I've never flown an actual airplane, but have spent a lot of time piloting a small, single-engine airplane and have never seen pilots struggle with pedaling motions like I have. I tried several positions, adjusted my seat and flexed the pedals, but I couldn't shake the "sensitive" feeling I was getting - if that makes sense. I later found out that the pedals don't have the ability to adjust the resistance or the angle of the pedals. be better adapted to the position of the operator and the pressure that could be exerted simply by leaning on the pedals, let alone using them. I've come to the conclusion that this can be very important and may explain why some simmers are having success with these pedals. They're more likely to match the way their setup is set up and/or the feel they're expecting. That's not to say that Thrustmaster TFRP Rudder pedals aren't a good product. They can suit you well. It just depends on what you're looking for and if the design suits your setup and body dynamics. I would recommend spending a little more and getting a set of pedals with some adjustment in resistance and pedal angle. There are several options for a few bucks more, and in my opinion, it's worth it. Or just do what I did and get the most out of it! Those who play it as a game and others who really want to experience what it's like to fly an airplane. In many cases, Simmers use simulators to practice and learn en route to earning a real pilot's license. And with the recent emergence of simulators like X-Plane and Prepar3d, the realism they offer makes this possible. The hardware you can buy for flight simulators seems to fall into the same categories. You can purchase peripherals (like joysticks, joysticks, rudder pedals, and throttle quadrants) that will get the job done for a small cost. Or you can spend a lot more and get premium hardware with a build quality much closer to what you would experience in a real plane or helicopter. These steering pedals belong to the first category. Although I know simmers who use Thrustmaster TFRP Rudder pedals and are quite happy with them and are serious simmers too. It's worth noting, though, that you can get bar pedals that look a lot like the real thing if you don't mind spending, say, triple what they cost - which I did. I won't mention the brand here as I don't want my review down, but I will tell you that they are made in Croatia. In the end I decided to go the other way, risked it and bought the above quality set. Rudder pedals that are much more durable and adjustable. Now I can stay on the runway with maximum realism settings without any problems. Ultimately, the choice of peripherals depends on your intended use. And once you get into it, you might end up spending more like me and selling your old gadgets on eBay!
HyperX Pulsefire Surge - RGB Wired Gaming Mouse with Pixart 3389 Sensor ๐ฑ๏ธ up to 16000 DPI, 6 Programmable Buttons, Ergonomic Design, Compatible with Windows 10/8.1/8/7 - Black
111 Review
Logitech G305 Lightspeed: The Ultimate Wireless Gaming Mouse
352 Review
๐ Logitech F710 Wireless Gamepad - 2.4 GHz with USB Nano-Receiver, Dual Vibration Feedback, D-Pad Switches, Compatible with PC - Grey/Black
190 Review
Renewed HyperX Cloud Alpha Gaming Headset with Dual Chamber Drivers and Detachable Microphone for PC, PS4, PS4 PRO, Xbox One, and Xbox One S.
121 Review