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Review on Joystick Logitech G Saitek X56 H.O.T.A.S., black by Micha Dziubiski ᠌

Revainrating 3 out of 5

I can't say that I was completely satisfied with the product.

There are a couple more comments that are not flaws, but still. * Illumination around buttons and controls has one color for the entire joystick (i. E. it is impossible, even hypothetically, to make a specific button glow in different colors depending on the position of the chassis, for example) and does not change through any APIs. Therefore, the backlight is completely useless, it creates a wow effect, but no more. * The bar on the body that moves with the throttle is graduated from 0 to 100 (supposedly to visualize the current axis position), but is offset from the edge of the "window" through which it is visible. I had to draw a mark on the body with a white marker, relative to which you need to read the position. And this strip is just not highlighted, and this would be much more important than all the rest of the pretentious lighting put together. Verdict: unfortunately, this thing simply has no competitors in terms of the number of axles. And I would like to, because everything else is done just disgusting.

Pros
  • (I will copy my review from Saitek X-56, because plus or minus is the same thing - I already bought under the Logitech brand, and the quality is like that of Saitek) HOTAS was bought for space sims, mainly E:D, and secondarily for regular flight sims. In the context of this dignity, the following, in descending order of subjective importance: * Many axes. No. LOTS of axles. Two analog ministicks, five four-position switches. This is nowhere else! * Sufficiently well-thought-out ergonomics of controls - they lie under the fingers, it is convenient to reach. * Pleasant joystick and throttle material and tactile response of "switches" based on the throttle. * Adjustment of effort to move the ore. In general, I could not think that such a thing exists and someone needs it, but in fact it is very convenient (flying a fighter - you remove friction, flying at 777 - you twist the friction to the maximum so that you can’t pull the handle more often than the thrust actually changes). * Hardware switch for macro groups - there are three "modes", for each of which you can configure your own macros.
Cons
  • The first, main and almost the only drawback is the build quality. * Joystick backlash and creaks. A pretentious system with replaceable springs for adjusting the force, a Hall sensor, all that - but in fact there is a huge backlash in the central position of the joystick. * "Halves", from which the ore is assembled, do not converge with each other at the seam. This does not create problems (the material is soft enough not to scratch the palm), but it is simply unpleasant - it would seem that the brand obliges to do such things a little better than terry Chinese from the "toy" store for 500. * The joystick very quickly began to fail in parts - first the button at the base of the joystick broke, then the backlight. I could write this off as an accident (marriage always happens), but everyone says that X56 has systematic build quality problems. * Some buttons and switches are hard to press, as if poorly assembled. There is another drawback - the quality of the software. It seems that one and a half students weakened him on the knee. * The interface itself is drawn crookedly and carelessly. In pursuit of whistles, they forgot to put everything else. * In addition to the interface - for example, you can not set curves and dead zones for analog ministicks. It is possible for the main axes, it is possible for two knobs at the base of the ore (although this is absolutely useless), but not for ministicks. So what got in the way, you ask? * You can create different profiles with macros (for different games), but there is no auto-switching of the profile when starting the game. Same question.