So far I am very happy with my Nintendo 3DS XL. I'd say everything about it is great except for the following flaws: The 3D effect is very finicky. You can get this to work as long as you're seated in one position and willing to play around with the device's position to make sure everything lines up that way. Then the magic happens and the 3D works, which is great as long as you don't move. General. If you reach for a snack or drink, or turn your head as soon as you focus on the device again, you'll likely need to adjust again. Fortunately, I've read that very few games actually require 3D to be enabled. So if you don't want to mess with it, you can just turn it off and get a nice 2D image on the top screen. The 3DS XL is an improvement over the original 3DS (despite the larger screens here), I still wish it had more battery life. It's not a bad thing, but I know that as the device ages, the battery capacity decreases, so I'd like to have more head start. While the top screen has been expanded to a wider format, the touchscreen remains the same. aspect ratio. While this was probably done for reasons of backwards compatibility with the DS, it means that some of the gameplay ideas from the DS will not be carried over to the 3DS. For example, in the Ace Attorney series, you are usually asked to indicate a point on the map. On the DS versions, the map image was moved from the top screen to the touchscreen so you could tap it. In the only 3DS game, Ace Attorney, this sliding effect isn't used because the top screen is wider than the bottom screen, and you have to drag the stylus across the bottom screen to move the cursor to the desired spot on the top screen. Point. This is a lot less convenient than the system that was in the DS games and I suspect it was due to the screen size mismatch in the 3DS. Finally, sometimes when I insert a DS game into a game slot, the 3DS doesn't seem to recognize it. This is a minor complaint as removing the card and reinserting it has solved the issue in all cases so far.
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