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Review on 🔰 Pokémon: Let's Go, Pikachu! - Nintendo Switch - Immersive Pokémon Adventure for Nintendo Switch Gamers by Rodney Gonzalez

Revainrating 3 out of 5

Something is missing as expected

It's not a bad game, far from it, it's very well polished, but the problems come from a basic design that can very rarely fight wild Pokemon . . Many expected this as soon as this mechanic was announced, and in practice it seems like they have some logic. But instead of being a fun alternative, they seem like a way of artificially limiting the game to a certain playstyle. I don't feel like I can play how I want anymore, now I have to do what they want me to do. Catching lots of Pokémon has always been completely optional, but now it's absolutely necessary to progress. To challenge Gym 5 you need to catch 50 different Pokemon. This is an ill-considered and style-limiting decision that's a good example of what happens in the game from time to time. The wild Pokemon you actually fight have time limits before running away, rather than giving the player the more traditional experience of being weakened and then being caught by status effects, or simply fighting to the point of weakness. Now you just hit them and you can catch them as normal. Why make a game so easy it gets boring? However, not everything is so bad. The graphics are truly the best the series has seen, sequences from the original game (yellow) are complemented by overall delightful cutscenes like the Pokemon tower, a huge improvement over the old game. Despite fears, the fight will be too easy. I've found that they actually support the typical difficulty of their games. I played like I normally do, preferring 3 or 4 Pokemon and often found myself limited by type weakness. There are also a lot more trainers than I expected, and some get higher tiers for more difficult tasks (e.g. top trainers and coaches). Play to the end like I've done every previous game in the Core series. I wish they would take a bigger risk and redesign Kanto to be familiar but with the modern world design of Sun/Moon and X/Y. Anyway, at times it feels like the mid-late '90s game it's based on, and at times like a modern-day Pokémon name that we wanted to change. If nostalgia can permeate old design then it should be a decent experience, but for me it just couldn't hold my attention for very long.

Pros
  • Great for a small home
Cons
  • A dubious purchase for the elderly