
, I received my Oculus Go 64GB yesterday and I have to say that as an Oculus Rift owner and a big VR/AR enthusiast I am very happy with what Oculus has achieved here. Sitting comfortably in the middle between the Samsung Gear VR and the Oculus Rift, this headset costs $250 with a massive library of apps. This could very well be the ticket to spreading VR with a self-contained, wireless, affordable, easy-to-use, versatile, and content-rich VR platform that spans a wide range of interests. The hardware is excellent. It's minimalist, clean and modern. Very compact and as a Rift owner you will immediately notice how free you feel to connect to your PC without cables. The velcro-like straps are much more comfortable than the Rift's similar velcro and rubber construction and are quick to put on. When switching users, you need a lot less settings, which is a big disadvantage of high-end VR like Rift or HTC Vive. The removable front panel for easy cleaning and the ability to replace eyeglass liners or (soon to be) prescription lens liners were much needed. (Tip: don't throw away the box it's in. Flip the top cover over and insert the bottom tray for a handy holder - very thoughtful they included that detail!) Overall, I'm glad that they kept the design. and the Rift form factor. Remember your kids/grandkids will be making fun of you 15 years from now for wearing those bulky abominations, so less is more until we're all wearing low profile visors in the 2030's! The optics are surprisingly good! What I've noticed compared to the Rift is that the resolution isn't as sharp, perhaps due to lenses and hardware limitations given the price, but what's surprising is how much better it finds that focus point. . It literally takes seconds to adjust to your face, which I think is the beauty of this device - it records and works very effortlessly. The Rift is a bit of a chore because you have to get the straps right, angle the visor right, and finally get the IPD (interpupillary distance) slider right. People will love that in Go. It's fast when you just want to relax and enjoy virtual reality. (TIP: If you've never experienced VR before, DON'T worry about the Welcome to VR app. It's a terribly dated app from the early days of Samsung Gear VR and honestly feels like a trip to Disney World from the 1980s (Get it from the store, free or not.) Another thing that struck me right away is that despite being at a lower resolution than the Rift, there's less screen-door effect Not as easy to see pixels which is typical of this generation Hardware The FOV (Field of View) also seems pretty much on par with the Rift so that's a plus, but with this device you have to understand one thing: you won't Get the full immersion you get with high-quality virtual reality, like Rift and Vive. They don't have external sensors to track your position, so you can't move in the real world to move in virtual reality. So you can't move around objects in your space. But that's okay, because that's not what this device is designed for. What I actually found surprisingly enjoyable is that you never feel totally out of touch with the real world because you're less immersed, allowing you to engage in conversations with others and be aware of your surroundings. For an everyday device like this, that's a plus. With Rift, I don't really like using it unless I know I won't be bothered because it's annoying to be interrupted when you're deep into a game, for example. With Go I feel much calmer and more comfortable. Let's point out one big plus here: the software. There are 100 titles to start with. And hardware is nothing without great software. I've read that some people have been talking to Google Daydream about the Lenova Mirage Solo, which seems like decent hardware, but there are only a few exclusive titles worth talking about. The rest are nothing more than product demonstrations. Oculus has a huge selection of high-quality software from games to short films, documentaries, art and modeling, education and more. You benefit from the Samsung Gear VR library, Go games and Rift ports and add-ons. You just won't be able to get it anywhere else until HTC releases its Go competitor with access to the Steam library. But what's new in Go surprised me: it's a great multimedia tool to actually watch TV! On the Rift, watching TV in the settings is cumbersome and just uncomfortable - it's better to watch on TV. But with Go, it's as simple as putting on your headset, launching the app, and now you're watching Netflix in the cinema on a giant screen. I actually see good uses for it, like watching shows with the kids in bed while I sleep. It's surprisingly comfortable. Anyway, I could go on and on and have only scratched the surface of what Go can do. I'm really excited about this device and now I can enjoy VR more often even if I only have time for a short session. It's also much more accessible to my family and not just an object of curiosity. For more intense sessions I have the Rift. Very happy with my purchase. Take the demo and see if you're ok with it!

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